by JonathanF » Sun Mar 04, 2007 9:48 pm
Many have said this level is too hard for an N league, but I don't think so.
First of all, as mentioned in the N contests rules: the levels must be as easy as those for "A" League or even easier
I have seen harder A contests like NickyNick's truck one...
If you all think it is too hard and the other forum members who can not participate in the N contests think this level is too hard for an A contest, I will make it easier- add more entrances or something like that.
EDIT:
General, applicable to both A and B:
- Keep small gaps between longer runs of anchored metal or rubber. This will detach them and prevent most problems with strangely interacting solutions.
- Related to the above: If there are multiple areas where the players will need to build independent structures in your level, try your utmost to keep them disconnected.
- Provide an ample budget for the level (it doesn't really matter for the contest if there are a few thousand remaining - but you needn't go totally overboard either!) and test the solvability of your level with it. DONE
- Try to design the level in such a way that there is no immediately obvious cheapest method. Ideally, design it such that multiple different paths arrive at nearly the same score. We understand that this is very hard. DONE
- Please follow this naming scheme:
ARFC_[type: A or B]_[RomanNumeral]_[YourNameForTheLevel].lvl
Numbers start from I again and are counted individually for each type, roman numerals are used to prevent the game from thinking the level is part of a set. The level name should be at the end of the string, that just makes a LOT more sense from a grouping perspective I think. The final string should contain no spaces.
- Remember the highest goal: the contest should be fun!
Additional guidelines for type A:
- No special per-level rules regarding scoring or non-destruction of components. The cheapest (legal, see contest rules) solution wins.
- Only levels that were created using the ingame editor exclusively. (No multiple armadillos, portals, overlong metal bars etc.)
- Levels should be solveable (not cheaply, just solvable!) in no more than 1.5 hours by an average player that has finished the main game and extra levels.
I think this level can be solved not cheaply in less than 20 minutes, I've already got a submission and tomo has finished it already...[/b]
Last edited by
JonathanF on Sun Mar 04, 2007 9:52 pm, edited 1 time in total.
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