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- Copy-Paste
- Rotate
- Predefined stuff, as engine, and rotating stuff.
- More building materials, as plastic, or heavy-steel.
From all the great ideas posted here, I like this one best. I obviously don't know how Peter implemented the game, but from my CS point of view it shouldn't even be that difficult to add. All the ingredients are there already, the only thing that may be needed is Armadillo <-> Armadillo collision. But sphere/sphere is quite trivial.tmcsweeney wrote:Finally, for version 2.0 I think it would be fun if you could create levels with more than one Armadillo or Portal, perhaps colour coded so that certain 'Dillos can only go into certain portals. I think this would have the potential for some far more complex puzzles.
tmcsweeney wrote:- Copy-Paste
- Rotate
- Predefined stuff, as engine, and rotating stuff.
- More building materials, as plastic, or heavy-steel.
Copy-Paste and Rotate would be nice, but I don't think we need more building primitives. I like the game as is. It is pretty minimal, with no redundancy. I like that you have the simple set of bendy-bouncy-rigid trio in forms that either interact with the 'Dillo or not (plus rockets to provide force). And from those you can build pretty much anything else.
If there were going to be new primitives I think they should have unique properties rather than just be stronger or weaker variants of things that already exist, nor do I do think they should be things that you can build out of the existing primitives.
Stigern wrote:Yes, but for some constructions it would be great to have a stronger metal. Or maybe rockets that can be controlled by the player. On or off.
Zoyx wrote:True 3D would be tough to play. That would really challenge your ability to think spatially.
Ulgen wrote:IMHO, the worst thing that ever happened to the Worms franchise was opening the gameplay to a "full 3D world". It took the charm and simplicity out of the game. And it was impossible to aim too...
Zoyx wrote:True 3D would be tough to play. That would really challenge your ability to think spatially.
Actually, Pontifex 2 (aka. Bridge construction set) does it, however the interface is quite a bit harder to use, as you say. Though I wouldn't exactly call it a "nightmare" eithertmcsweeney wrote:The hardest part would probably be the user interface. orienting bars in arbitrary 3d space would be a nightmare.
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