by beejamin » Wed Jan 24, 2007 7:08 am
While playing I've thought of a few materials it might be cool to play with:
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Velcro: A cloth-like material which is sticky - how well it sticks could differ depending on the materials involved - it might stick best to other velcro, well to cloth, lightly to the 'dillo and rubber, and barely at all to metal.
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Liquids: I know this would be a nightmare to simulate, but having water which could flow and fill cups and tracks made by other materials would be great fun.
If the 'dillo floated in water, there could be interesting scenarios, such as filling up a vessel to a certain point to get him to the goal, or stopping up leaks to prevent 'dillo from being carried away.
Simulating water simply might just be fluid boundaries and buoyancy, while a more complex simulation would also simulate currents within the fluid, caused by moving objects. Imagine making moving paddles to push 'dillo where you want him to go!
Taking that idea a step further, different types of liquid could be fun - grease, glue, oil... once you had simulation for liquid in the engine, changing the parameters to produce these different liquids should be relatively easy.
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One thing I don't like the idea of is an 'appear' timer - the fact that you need to set everything up in advance is one of my favourite challenges in the game!