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?rjan Flatseth wrote:You say that any force generated by overlapping affecting the soulution to work is dark. I totally agree with you on that . My post was just aiming to deal with the destruction theme in the post I was answering to. There is more stuff that is known as force. when it comes to the new invntioned UFO - I definately expect that will be considered as dark in the future - as it is clearly not intended as part of the physics in the game or has any relations to any natural laws in the real world.
darkcatalyst wrote:[Clarification on clipping: I define it as placing a metal bar/metal sheet/piece of rubber such that its endnodes overlap endnodes from objects already in the level in order to, to put it scientifically, break shit. Most likely, this was "not intended as part of the physics of the game" (although we can't be entirely sure, I think it's a safe assumption).
However, I wouldn't argue that it violates "[conforming to] natural laws in the real world." When you're placing objects into a level, it is as if time is in temporary stasis. If you place two objects so that they're trying to occupy the same space, when stasis ends and time resumes, they are going to push away from each other, thereby generating some sort of outward force (and possibly leading to destruction). An example of this could be visualized as compressing two rubber balls together in stasis - when the flow of time resumes, they'll shoot outwards (think Newton's Third Law Of Motion).
This is in direct contrast to "force paddles," which create a sort of perpetual motion that could never be ascribed to any aspect of physics, and are also ostensibly not by the programmer's design.
I'm not trying to argue that clipping should be light - quite frankly I don't care, I'm going to use it anyway - if I get a dark medal, that's cool. But it is an interesting issue to ponder.
dudiobugtron wrote:Your analogy isn't 100% correct - by overlapping materials you aren't 'squishing them together', you are 'melding' them so they occupy the same space. If you did this to two rubber balls, I cannot tell you what would happen because it is pretty crazy to even think about. I doubt they would behave like they do in AR though (although, who knows?!)
darkcatalyst wrote:Not to get into a dumb argument, but I don't see how you can assume they're being 'melded.' If this were the case, you'd expect the result to be something like welding, ie. they would stick together. I think that considering it 'squishing' is a bit more accurate, hence the pushing outward (even though metals are not very elastic, you could expect some kind of rebound effect).
I guess the bottom line is that it's up for interpretation, since we're describing a simulation and not a physics experiment.
dudiobugtron wrote:Dumb arguments are what internet forums are made of!
Anyway, the reason I assumed there was 'melding' going on is because that's what it looks like - the pieces cleary don't get squished.
However squishing is a much more accurate explanation of why they try to move apart from each other, so I can see why you like it.
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