ddavex wrote:Rather than complicated scripting, would it be possible to attach a portal to a node?
Good idea, and if object (owner of this node) is destroyed - portal stop moving or behave like
But this is complicated for casual players & in case of such features - there should be 50 standard normal levels, with usual rules & 50 'insane/hard/hell:)' levels which are available after compliting 1st pack.
Also it's a good idea - to open new material-features in editor after compliting some levels (awards strategy is already good implemented in a lot of games and it works perfectly if it's implemented correct)
Feel the Power of the Dark Side.