Ikerous wrote:NickyNick wrote:2 Ike: I think it's time to edit the rules a bit to avoid all this crap with overlapping.
Yeah the rules on overlapping definitely need to be clarified. Although I'm hesitant about removing it completely. Sometimes the push that comes from overlapping nodes just doesn't seem light at all. Leaving it up to the host always seems to work pretty well
Oh dear, I've stired up a can of worms here. NickyNick is telling me nodes can't overlap with another object and Ikerous is saying sometimes overlapping nodes don't seem to be light at all.
Then there is overlapping objects. Ignoring nodes. Like two metal bars connected together by a node, but then rotated to overlap. It's not physically possible in the real world, and creates force. Is it dark. Yikes.
Personally, I would like to see dark classified as any type of perpetual force, and anything else to be light. I think completely eliminating overlapping objects or nodes from the world of light could seriously ruin the creativity available to solving some levels. However, if the overlapping created a force that lasted for more than a split second it would be considered dark. Just my inexperienced opinion of course.
Take a look at the catcher on my winning light submission for the previous N competition Pony. It starts with two overlapping metal bars folded back on each other. It actually does create a perpetual force, and 7 times out of 10 (prior to tweaking) it would kick the ball and it's cart back out. I considered it light for the submission because with a tweak that force didn't kick in. Thankfully I also sent in another submission that still would have won and didn't use that catcher. At the time I didn't know if the cheap catcher was dark or light.
I guess it should be considered dark, but we need a very clearly worded ruleset for dark and light I think to avoid this type of confusion.