Matacus Contest #10 - The Trebuchet

For the artistically inclined.

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Postby smjjames » Wed Oct 03, 2007 8:18 pm

tomo wrote:
lordofdeath101 wrote:ya... i got the point but i had that other concept also... i just forgot it was a trebuchet contest...not a fling thingy... lol.. i do have a trebuchet design tho.... but it needs a lot of work
you can make a motor that throws dillo somewhere and if ppl will like it you could win...


yea, it just has to be a catapult like construct, since the trebuchet is a type of siege engine, and so are catapults, so you can go for some hybrid if you want lol.

I don't think cannons (as in artillery cannons) count for this contest.
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Postby JustcallmeDrago » Wed Oct 03, 2007 9:04 pm

smjjames wrote:yea, it just has to be a catapult like construct, since the trebuchet is a type of siege engine, and so are catapults, so you can go for some hybrid if you want lol.

I don't think cannons (as in artillery cannons) count for this contest.


Well, whatever. He said trebuchet. A trebuchet has weight that flings. A catapult uses stretched material to fling. A trebuchet is like taking a ferris wheel and putting weight on one side and a projectile on the other.
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Postby JohnnyRoastbeef » Sun Oct 07, 2007 3:38 pm

I haven't received a single submission yet. Come on dudes.
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Postby JustcallmeDrago » Sun Oct 07, 2007 3:39 pm

JohnnyRoastbeef wrote:I haven't received a single submission yet. Come on dudes.


AAAAAAAAAAA! I was just working on it! don't close it until i send in mine atleast!!!1!!!11
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Postby JustcallmeDrago » Sun Oct 07, 2007 3:51 pm

Alright, I've sent it in. Anyone else participating?
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Postby McGinge » Sun Oct 07, 2007 3:52 pm

I couldnt get any concepts to work due to the fact that any type of long arm you make just breaks under the weight... :(
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Postby JonathanF » Sun Oct 07, 2007 4:07 pm

ARedit
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Postby JustcallmeDrago » Sun Oct 07, 2007 4:11 pm

JonathanF wrote:ARedit


I don't like using it for D League (I like the sound of D-League btw). It just makes it... Less cool. It's like steroids.
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Postby JonathanF » Sun Oct 07, 2007 4:27 pm

I wouldn't say really, there can be really cool solutions made with ARedit...
And if the solution is less cool, it wouldn't get many votes ;)
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Postby JustcallmeDrago » Sun Oct 07, 2007 4:30 pm

JonathanF wrote:I wouldn't say really, there can be really cool solutions made with ARedit...
And if the solution is less cool, it wouldn't get many votes ;)


True. You have to be extra creative if using AREdit to get my vote.
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Postby McGinge » Sun Oct 07, 2007 4:36 pm

Yeah ARedit is kewl, but not only did I delete but to me it seems worse than dark... Your not using the game as it should be used...

EDIT: And yeah I know the force isnt really how the games meant to be used, but I dont like it and spend most contests making light solutions anyway.
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Postby JohnnyRoastbeef » Sun Oct 07, 2007 4:46 pm

McGinge wrote:Yeah ARedit is kewl, but not only did I delete but to me it seems worse than dark... Your not using the game as it should be used...

EDIT: And yeah I know the force isnt really how the games meant to be used, but I dont like it and spend most contests making light solutions anyway.


If you're just using it to place the nodes precisely that doesn't seem to be undermining the purpose of the game. If you use it to make longer members, that's different.
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Postby beejamin » Mon Oct 08, 2007 4:44 am

I'm still trying! The arm is the killer - does anyone have any ideas for building a strong, rigid arm?

I've managed to make a simple, small treb which will fling a minimum length rubber weight maybe 20 section lengths (40 dillo widths) or so... it's a far cry from throwing a dillo though...

Multi-rotational treb's look interesting - you seem to be able to avoid a long, rigid arm...
Last edited by beejamin on Mon Oct 08, 2007 5:21 am, edited 1 time in total.
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Postby TSchultz » Mon Oct 08, 2007 4:47 am

The contest ended....
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Postby beejamin » Mon Oct 08, 2007 5:33 am

lol - I know dude. Doesn't mean it's not an interesting idea to play with, or that people won't enjoy looking at interesting new variations.
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