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kingofthespill wrote:A could be only void levels, too. That would keep things clearly separated.
BioDroid wrote:Omg, just use simple void type levels, this discussion is useless.
PeterT wrote:Contest level rule proposal:
- Avoid designs that could result in the starting and ending areas effect each other. This means: seperate walls by small free spaces and use rubber walls sparingly - if at all.
- Try to support alternate solutions. Ideally you do not want to know the cheapest solution in advance.
- Remember that a contest level is meant for lots of people to enjoy.
- No multiple Armadillos until things change engine wise or it's fixed.
- Custom rules are OK, but only if the are both very simple to understand and add a factor of enjoyment that would be impossible otherwise. So, "Do not break that piece of cloth" is ok, while "Multiply your score by the length in furlongs of your shortest piece of elastic" is not
Any additions/corrections?
dudiobugtron wrote:Where do I send the level?
PS: I think a cool idea for a B-contest would be a set of levels, where the winner is the cheapest overall score!
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