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(does the 'force' (that's what it's called right?) count?)
kingofthespill wrote:I seem to be alone with the fragile situation. Once again 99 out of 100 tweaks of my catcher changes the launcher, and just lost a possible 2700 solution because the catcher needed adjusting. . I hope folks stop creating levels with barriers touching every single anchor point simultaneously connecting the beginning and ending. Little gaps between barriers would be welcome, too.
Nope, I have a solution that completely breaks if you move any point 1 pixel in any direction. In fact, so far I've only been able to produce 3 working solutions, even though I'm tweaking all the time.kingofthespill wrote:I seem to be alone with the fragile situation.
BioDroid wrote:How about using metalsheets instead of rubber, would it change anything?
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