by Ikerous » Wed Jul 04, 2007 9:43 pm
I think with the right Macro software it'd be really really simple to make an AR bot. If the software let you trigger commands based on the hex color of a certain pixel range, you'd be able to trigger events when the level is completed or failed.
I'd make a macro do something similar to this in order to micro tweak a thrower or catcher that I know could work, but is so chaotic that every little move of the node changes everything.
I'd have the macro start by mouse_down on the node, use a spiral formula to dictate the x,y coordinates to drag it to. Have each move be fairly small and spiral outwards so the whole area around the almost working position is checked.
Then I'd tell the macro to mouse_up and then space down/space up (to play).
I'd have the macro checking the color of a known pixel, waiting for it to tun gray (meaning the level ended). Then I'd have it check for text in the area where it says level failed and then in the area that says level completed. If the level completed it'd stop, if not then it'd loop.
Someone here posted a script to get AR to run at twice normal speed. I think if your computer can go faster you can make the script run AR as fast as your comp will let it (I don't remember though). Then just use that and run the macro all night.
If a macro program like that doesn't exist, I really don't think it'd be hard to look up C codes that do all those things and piece it together.
Last edited by
Ikerous on Wed Jul 04, 2007 9:49 pm, edited 1 time in total.