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PostPosted: Thu Aug 09, 2007 10:05 am
by NeXFerret
Would the mouth not be better white, as to blend into the background?

PostPosted: Thu Aug 09, 2007 3:08 pm
by scimaster
I'll try that, though i still like it black

PostPosted: Thu Aug 09, 2007 3:09 pm
by gamma57
You can make the backround black and Add little white dots for the dillo to eat.

lol. :P

PostPosted: Thu Aug 09, 2007 3:11 pm
by scimaster
that's a good idea! Be ready for pacdillo world 2!

BTW, could some of you coders pleade make the links dissapear without timers, they just ruin the level. :?

PostPosted: Thu Aug 09, 2007 3:30 pm
by gamma57
Ive always wondered that. Why can you chage the color of rope, cloth and eleastic, but not metal bars or plates or the timer square.

They must be built into the exe or the dll somehow. :(

PostPosted: Thu Aug 09, 2007 3:35 pm
by scimaster
I know from experience that you can color squares and rectangles (rubber, timers, rockets, and metal plates) with the code itself. but you can't do textures like the elastic cloth and rope. so peter stock had to include extra pictures for the game to texture with.

PostPosted: Thu Aug 09, 2007 4:07 pm
by NeXFerret
Yes, the rockets, timers, metal and force view are all likely to have been done with the glColor(r,g,b); command.

PostPosted: Thu Aug 09, 2007 5:56 pm
by scimaster
It's finished! say hello to pacdillo's adventure 2! now with 3 levels instead of 1!

BTW, the backround's black, not pacman for some reason. :?

PostPosted: Sat Aug 11, 2007 12:28 am
by JustcallmeDrago
END OF THE WEEK COME ON JONF!!



EDIT: Hey Sci, I really liked that level. I wondered what you had in mind when that 2nd :armadillo: came down.

PostPosted: Sun Aug 12, 2007 1:10 pm
by JonathanF
It seemed like all the good ideas were already used- vehicles, legs etc... But I've finally came up with an idea so... New comp will be up today :)

PostPosted: Sun Aug 12, 2007 5:08 pm
by scimaster
that was suppost to be a kinda 1-up thing. You know what, i dont really have an idea myself why! :shock: