Matacus Contest #7 - Results

For the artistically inclined.

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Postby NeXFerret » Thu Aug 09, 2007 10:05 am

Would the mouth not be better white, as to blend into the background?
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Postby scimaster » Thu Aug 09, 2007 3:08 pm

I'll try that, though i still like it black
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


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Postby gamma57 » Thu Aug 09, 2007 3:09 pm

You can make the backround black and Add little white dots for the dillo to eat.

lol. :P
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Postby scimaster » Thu Aug 09, 2007 3:11 pm

that's a good idea! Be ready for pacdillo world 2!

BTW, could some of you coders pleade make the links dissapear without timers, they just ruin the level. :?
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


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Postby gamma57 » Thu Aug 09, 2007 3:30 pm

Ive always wondered that. Why can you chage the color of rope, cloth and eleastic, but not metal bars or plates or the timer square.

They must be built into the exe or the dll somehow. :(
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Postby scimaster » Thu Aug 09, 2007 3:35 pm

I know from experience that you can color squares and rectangles (rubber, timers, rockets, and metal plates) with the code itself. but you can't do textures like the elastic cloth and rope. so peter stock had to include extra pictures for the game to texture with.
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


http://www.freewebs.com/scimaster
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Postby NeXFerret » Thu Aug 09, 2007 4:07 pm

Yes, the rockets, timers, metal and force view are all likely to have been done with the glColor(r,g,b); command.
The bakeries begin to amass millions as a new product emerges; Armadillo Buns!
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Postby scimaster » Thu Aug 09, 2007 5:56 pm

It's finished! say hello to pacdillo's adventure 2! now with 3 levels instead of 1!

BTW, the backround's black, not pacman for some reason. :?
Attachments
background_20.PNG
backround needed for level
background_20.PNG (20.41 KiB) Viewed 3057 times
pacdillo world 2.lvl
(16.08 KiB) Downloaded 120 times
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


http://www.freewebs.com/scimaster
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Postby JustcallmeDrago » Sat Aug 11, 2007 12:28 am

END OF THE WEEK COME ON JONF!!



EDIT: Hey Sci, I really liked that level. I wondered what you had in mind when that 2nd :armadillo: came down.
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Postby JonathanF » Sun Aug 12, 2007 1:10 pm

It seemed like all the good ideas were already used- vehicles, legs etc... But I've finally came up with an idea so... New comp will be up today :)
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Postby scimaster » Sun Aug 12, 2007 5:08 pm

that was suppost to be a kinda 1-up thing. You know what, i dont really have an idea myself why! :shock:
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


http://www.freewebs.com/scimaster
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