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gamma57 wrote:Aaahh! The ProcessAR ALU is insane. If you add a few more MASM codes besides CMP and JNE you could program Armadillo Run inside of Armadillo Run! Some of the stuff was over my head.
The only thing that dissapoints me. There were no completely re-usable gates. Everything had timers or breaking things. If I were to re do my level, it would be with re-usable gates and no timers or breaking.
They all look great though! It was fun going through them all and testing things out.
JonathanF wrote:Imagine using your gates on 8 or 16 bit numbers more than 1 time. It would be insane to drive the dillos all the way up again and put them in right places and make them enter the gate side by side...
In order to make it convenient, you would have to make another gates if you want to use them again, and therefore re-usable gates aren't that useful.
BTW Did you make the three-1-bit-numbers thingy? I love it
gamma57 wrote:Aaahh! The ProcessAR ALU is insane. If you add a few more MASM codes besides CMP and JNE you could program Armadillo Run inside of Armadillo Run! Some of the stuff was over my head.
The only thing that dissapoints me. There were no completely re-usable gates. Everything had timers or breaking things. If I were to re do my level, it would be with re-usable gates and no timers or breaking.
They all look great though! It was fun going through them all and testing things out.
FF wrote:"Not" element is not nessusary. As I understand, using anly two logical elements u can constract anything u want(Коль, я прав? Вроде, имея дизъюнкцию и коньюнкцию, без отрицания можно обойтись?).
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