Page 2 of 4

PostPosted: Wed Jul 11, 2007 3:07 pm
by NickyNick
More time = more contestants... We should think about those people who haven't much free time, to give them chance for participating :wink:

PostPosted: Wed Jul 11, 2007 3:13 pm
by JustcallmeDrago
then we'll need 3 design contests!!! :lol: :lol: :shock:

PostPosted: Wed Jul 11, 2007 5:23 pm
by McGinge
lol

PostPosted: Fri Jul 13, 2007 3:42 pm
by JustcallmeDrago
does anyone have a design that "encapsulates" a tiny rocket with metal or something so if it hits a wall it won't explode? they are so fragile...

PostPosted: Fri Jul 13, 2007 3:58 pm
by McGinge
No unfortunately, they are compressed quite quickly unfortunately. On a side note; heres a level i made. Sorry for the off topic post!!!

PostPosted: Fri Jul 13, 2007 4:06 pm
by JustcallmeDrago
lol yes i've no idea why you posted that... it was cool though

aah, not a single timer in there either.

PostPosted: Fri Jul 13, 2007 4:08 pm
by McGinge
Yeah i dont like timers in those sort of levels; no creativity. Make something cool for a time delay instead of timers!!

PostPosted: Fri Jul 13, 2007 4:36 pm
by gamma57
Im using gravity and metal objects as 1's. Blank space as zero.
but,
I designed a NOT gate using rockets, but it was ugly and didnt work all the time. I conncected 2 rockets in opposite directions <--|---> to make them move slower. That might work for you.

Remember, The NOT gate has a power and gnd input as well as the logical in and out.

--When there is nothing at the logical IN (0 in ), the power input sends rockets through the logical out ( 1 out).
--When there is a rocket at the logical in (1 in) the gate routes the power rockets through gnd and nothing through the logical out ( 0 out)

PostPosted: Fri Jul 13, 2007 5:04 pm
by JustcallmeDrago
gamma57 wrote: I conncected 2 rockets in opposite directions <--|---> to make them move slower.


aha! thanks. :P

PostPosted: Thu Jul 19, 2007 1:18 am
by JonathanF
Just sent Nick a Betta version of my machine :)
I don't think you can really bluff in this one but I think my idea is pretty original.

PostPosted: Thu Jul 19, 2007 1:32 am
by JustcallmeDrago
JonathanF wrote:Just sent Nick a Betta version of my machine :)
I don't think you can really bluff in this one but I think my idea is pretty original.


2912+L 8)

lol do you think that's a bluff?

PostPosted: Thu Jul 19, 2007 1:46 am
by JonathanF
Nope, I have 9999999999$ left.

PostPosted: Wed Jul 25, 2007 7:55 pm
by TomHD
How do you add multiple armadillos? I think I read somewhere it was with a level editor tool, if so where do you get it?

EDIT: nevermind found it

PostPosted: Wed Jul 25, 2007 9:51 pm
by GMan
I can't believe I missed this topic! Better get going. :(

On a side note, the first thing I thought of when I saw this was that wooden adder :)

PostPosted: Thu Jul 26, 2007 10:39 am
by FF
Well my beta machine is able to sum 2 numbers... Something like this:
Code: Select all
0+0=00
0+1=01
1+0=01
1+1=10

Well it's only a beta summator, so dont laught at me :roll: