Matacus Contest #7 (from now till July 29th 20:00 GMT)

For the artistically inclined.

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Postby NickyNick » Wed Jul 11, 2007 3:07 pm

More time = more contestants... We should think about those people who haven't much free time, to give them chance for participating :wink:
AR & W:A forever
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Postby JustcallmeDrago » Wed Jul 11, 2007 3:13 pm

then we'll need 3 design contests!!! :lol: :lol: :shock:
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Postby McGinge » Wed Jul 11, 2007 5:23 pm

lol
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby JustcallmeDrago » Fri Jul 13, 2007 3:42 pm

does anyone have a design that "encapsulates" a tiny rocket with metal or something so if it hits a wall it won't explode? they are so fragile...
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Postby McGinge » Fri Jul 13, 2007 3:58 pm

No unfortunately, they are compressed quite quickly unfortunately. On a side note; heres a level i made. Sorry for the off topic post!!!
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In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby JustcallmeDrago » Fri Jul 13, 2007 4:06 pm

lol yes i've no idea why you posted that... it was cool though

aah, not a single timer in there either.
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Postby McGinge » Fri Jul 13, 2007 4:08 pm

Yeah i dont like timers in those sort of levels; no creativity. Make something cool for a time delay instead of timers!!
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby gamma57 » Fri Jul 13, 2007 4:36 pm

Im using gravity and metal objects as 1's. Blank space as zero.
but,
I designed a NOT gate using rockets, but it was ugly and didnt work all the time. I conncected 2 rockets in opposite directions <--|---> to make them move slower. That might work for you.

Remember, The NOT gate has a power and gnd input as well as the logical in and out.

--When there is nothing at the logical IN (0 in ), the power input sends rockets through the logical out ( 1 out).
--When there is a rocket at the logical in (1 in) the gate routes the power rockets through gnd and nothing through the logical out ( 0 out)
build yourself a ramblin wreck
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Postby JustcallmeDrago » Fri Jul 13, 2007 5:04 pm

gamma57 wrote: I conncected 2 rockets in opposite directions <--|---> to make them move slower.


aha! thanks. :P
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Postby JonathanF » Thu Jul 19, 2007 1:18 am

Just sent Nick a Betta version of my machine :)
I don't think you can really bluff in this one but I think my idea is pretty original.
"It's just a reflection of dark past, remains of a ruined, dead, cursed soul, and also another reason for you to hate me..."

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Postby JustcallmeDrago » Thu Jul 19, 2007 1:32 am

JonathanF wrote:Just sent Nick a Betta version of my machine :)
I don't think you can really bluff in this one but I think my idea is pretty original.


2912+L 8)

lol do you think that's a bluff?
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Postby JonathanF » Thu Jul 19, 2007 1:46 am

Nope, I have 9999999999$ left.
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Postby TomHD » Wed Jul 25, 2007 7:55 pm

How do you add multiple armadillos? I think I read somewhere it was with a level editor tool, if so where do you get it?

EDIT: nevermind found it
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Postby GMan » Wed Jul 25, 2007 9:51 pm

I can't believe I missed this topic! Better get going. :(

On a side note, the first thing I thought of when I saw this was that wooden adder :)
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Postby FF » Thu Jul 26, 2007 10:39 am

Well my beta machine is able to sum 2 numbers... Something like this:
Code: Select all
0+0=00
0+1=01
1+0=01
1+1=10

Well it's only a beta summator, so dont laught at me :roll:
Last edited by FF on Sun Sep 02, 2007 11:49 pm, edited 2 times in total.
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