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ARFC B #18 Super Mario World (ends Dec 17 18:00 GMT)

PostPosted: Mon Dec 11, 2006 12:51 am
by MrDo
Welcome to B contest #18

Light Medal Spend the least amount of money and finish the level. No special rules here.

Dark Medal Finish the level with the fastest time possible (game timer). Your armadillo must also pass through the checkpoint shown in screenshot. Of course, you must add at least one dark feature to the level or it will be considered a light solution. You have $5000 to spend, you may NOT go over the budget.

Rules can be found here: http://armadillo.metaclassofnil.com/for ... .php?t=232

Naming convention is:
[YourForumName]-[DollarsUsed]-[SolutionName]
Example: MrDo-5000-LUIGI DIES

GMT Time link: http://wwp.greenwichmeantime.com/

Submit solutions to: algray@gmail.com[/b]

PostPosted: Mon Dec 11, 2006 2:04 am
by MrDo
To clarify the Dark rules some more, the armadillo doesn't have to break the cloth. If the cloth is broken before he passes through, that is fine.

PostPosted: Mon Dec 11, 2006 4:04 am
by dudiobugtron
but, does he have to pass through it?

Very cool looking level btw. Do we get more points for getting the 'dillo further up the flag? :D

PostPosted: Mon Dec 11, 2006 4:36 am
by MrDo
Yes he has to pass through the checkpoint (cloth).

PostPosted: Mon Dec 11, 2006 10:24 am
by Hyperkubus
It already has a dark feature right at the start the way you built it :D
But I assume you mean besides from that :P

PostPosted: Tue Dec 12, 2006 1:59 am
by MrDo
Hyperkubus wrote:It already has a dark feature right at the start the way you built it :D
But I assume you mean besides from that :P


If you want to make use of the existing koopa troopa in your dark solution, then you can skip the extra dark feature :lol:

PostPosted: Tue Dec 12, 2006 12:11 pm
by Ephphatha
This level is really fun. I'm only on about $3300 surplus, but thats $400 better than my first attempt.

PostPosted: Wed Dec 13, 2006 7:17 pm
by ?rjan Flatseth
Good Ida and fun level. But the use of rubber ropes and elastics uses very much cpu. !! :wink: One second in my solution takes 5 seconds in Real Life.

PostPosted: Thu Dec 14, 2006 10:19 pm
by MrDo
It was pretty slow on my rig too, until I removed the bouncy basement. :lol:

PostPosted: Thu Dec 14, 2006 10:40 pm
by trevis
I found out something funny because of this level. My desktop running windows was unable to run the map without lag. It's an amd 3000+, 1gig ram, geforce fx 5500 w/ 256mb. However, I booted into linux, ran AR with wine, and the level ran perfectly, no lag.

PostPosted: Thu Dec 14, 2006 11:30 pm
by luka1222
anyone else noticed the wierd force thing happening when you put a metal bar on sertain points on the square metal with elastic on it, or is it just my puter, never seen anything like it

PostPosted: Fri Dec 15, 2006 3:33 pm
by ioncorpse
2luka1222: If i understood you right, then supose it's because of two anchor points in one point...

Nobody wonna post something like 3500+, 4000+, 4500+, 5555:) ? Just curious.

PostPosted: Fri Dec 15, 2006 7:11 pm
by luka1222
ahh well noticed,that ul be why then.

5555+ 8) :wink:

PostPosted: Fri Dec 15, 2006 10:26 pm
by MrDo
Sorry about that, it also causes metal sheets to explode for no reason. Just use the other anchor if that's the case. Don't want to help you too much, but that is my fault.

PostPosted: Sat Dec 16, 2006 2:37 pm
by ioncorpse
This level is damn hard to tweak! Too hard for me, I give up with my 4444+
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