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ARFC B 12 Slalom (Ends November 5, 18 GMT)

PostPosted: Sun Oct 29, 2006 8:35 pm
by Rebel
Welcome to contest number 12.

A couple of extra rules for this one, and I hope I don't break any rules by using these :)
Only time counts this time, and each 50 you spend adds 1 second (rounded up) :o
You have to go through the slalom gates in order (shown in picture)

So whoever completes the course the fastest is the winner.
Money spent will be used as tiebreaker in the very unlikely event of a tie.

Send your submissions to rebelroy@online.no

Rules are here: http://armadillo.metaclassofnil.com/for ... .php?t=232

Naming convention is:
[YourForumName]-[SecondsUsed]-[SolutionName]

Example: Njaa-108-Superfast!!

GMT Time link: http://wwp.greenwichmeantime.com/8

PostPosted: Sun Oct 29, 2006 9:55 pm
by dudiobugtron
hooray for skifree!!!

PostPosted: Sun Oct 29, 2006 10:00 pm
by ?rjan Flatseth
haha - reminds me of C64!

PostPosted: Sun Oct 29, 2006 10:43 pm
by Andrew
First go, 77 seconds including penalty
Beat that -- it should take less than 77 to do so.

PostPosted: Sun Oct 29, 2006 10:52 pm
by ?rjan Flatseth
Cool but I think all the moving parts in the trees is taking up too much cpu - so it lags as hell on my computer. But my computer is just a modified electrical toothbrush from 1963 with a keyboard attached to it :P

PostPosted: Sun Oct 29, 2006 11:03 pm
by Rebel
Yeah, inspired by olympic skier on c64 ;)

And I added tons of trees just to annoy your toothbrush, ?rjan :P

PostPosted: Sun Oct 29, 2006 11:03 pm
by mark_man
Horris go's skying.and finishes sub 70-

Re: ARFC B 12 Slalom (Ends November 5, 18 GMT)

PostPosted: Mon Oct 30, 2006 12:28 am
by ?rjan Flatseth
Rebel wrote:Only time counts this time, and each 50 you spend adds 1 second (rounded up) :o
So whoever completes the course the fastest is the winner.
Money spent will be used as tiebreaker in the very unlikely event of a tie.


Hmmm... perhaps Im a bit dense here - but I dont feel 100% sure that I dont misunderstand anything. 50 exactly what? 50 100th of seconds? Is this only about rounding up or..?

PostPosted: Mon Oct 30, 2006 12:31 am
by Rebel
Meant each 50 money you spend, you add 1 second. Just so the money isn't totally irrelevant (i'll do that later :P)

PostPosted: Mon Oct 30, 2006 12:40 am
by ?rjan Flatseth
Ah thats what I first thought, but then I saw that you actually dont directly say so + that it says money dont matter.

Hmmm... 19 seconds
8) + 110 punishment-seconds :oops: :cry:

PostPosted: Mon Oct 30, 2006 10:49 am
by schizo18
depending on rounding, i'm running at 82 secs

PostPosted: Mon Oct 30, 2006 11:22 am
by snowlord
Just a question about the tie-breaker.

Say if player 1 sent in a solution with real time 30 seconds and $1000 spent = 30 + 1000/50 = 50 seconds.

Player 2 sends in a solution with real time 20 seconds and $1500 spent = 20 + 1500/50 = 50 seconds.

Then we have a tie, and since you'll use money as the deciding factor, player 1 will win, even though his or her solution was slower.

I know this is probably very academic and that you might have intended it exactly like that, but I just wanted to bring it up! :)

PostPosted: Mon Oct 30, 2006 12:17 pm
by Rebel
The way I want it to work makes that tied. I thought I'd use money as tiebreakers like this:

Player A uses 30 seconds and spent $984 ($1000 rounded) = 50 seconds.
Player B uses 20 seconds and spent $1472 ($1500 rounded) = 50 seconds.

Player A spent $34 over his last $50
Player B spent $22 over his last $50

Thus making B the winner.

Anyone have any objections, I'd be glad to change rules there to make it more (or less :twisted:) fair.

PostPosted: Mon Oct 30, 2006 4:30 pm
by luka1222
wow i like the look of this level! but im stuck in brighton for a few days wont b able to play till then :cry: so thanks for the pic. but then again i have wednesday off :)

PostPosted: Mon Oct 30, 2006 7:30 pm
by mikee7
What a cute level! It's very simple, but even so hard and interesting :)
By the way 65- 8)