ARFC B 12 Slalom (Ends November 5, 18 GMT)

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ARFC B 12 Slalom (Ends November 5, 18 GMT)

Postby Rebel » Sun Oct 29, 2006 8:35 pm

Welcome to contest number 12.

A couple of extra rules for this one, and I hope I don't break any rules by using these :)
Only time counts this time, and each 50 you spend adds 1 second (rounded up) :o
You have to go through the slalom gates in order (shown in picture)

So whoever completes the course the fastest is the winner.
Money spent will be used as tiebreaker in the very unlikely event of a tie.

Send your submissions to rebelroy@online.no

Rules are here: http://armadillo.metaclassofnil.com/for ... .php?t=232

Naming convention is:
[YourForumName]-[SecondsUsed]-[SolutionName]

Example: Njaa-108-Superfast!!

GMT Time link: http://wwp.greenwichmeantime.com/8
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Postby dudiobugtron » Sun Oct 29, 2006 9:55 pm

hooray for skifree!!!
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Postby ?rjan Flatseth » Sun Oct 29, 2006 10:00 pm

haha - reminds me of C64!
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Postby Andrew » Sun Oct 29, 2006 10:43 pm

First go, 77 seconds including penalty
Beat that -- it should take less than 77 to do so.
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Postby ?rjan Flatseth » Sun Oct 29, 2006 10:52 pm

Cool but I think all the moving parts in the trees is taking up too much cpu - so it lags as hell on my computer. But my computer is just a modified electrical toothbrush from 1963 with a keyboard attached to it :P
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Postby Rebel » Sun Oct 29, 2006 11:03 pm

Yeah, inspired by olympic skier on c64 ;)

And I added tons of trees just to annoy your toothbrush, ?rjan :P
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Postby mark_man » Sun Oct 29, 2006 11:03 pm

Horris go's skying.and finishes sub 70-
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Re: ARFC B 12 Slalom (Ends November 5, 18 GMT)

Postby ?rjan Flatseth » Mon Oct 30, 2006 12:28 am

Rebel wrote:Only time counts this time, and each 50 you spend adds 1 second (rounded up) :o
So whoever completes the course the fastest is the winner.
Money spent will be used as tiebreaker in the very unlikely event of a tie.


Hmmm... perhaps Im a bit dense here - but I dont feel 100% sure that I dont misunderstand anything. 50 exactly what? 50 100th of seconds? Is this only about rounding up or..?
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Postby Rebel » Mon Oct 30, 2006 12:31 am

Meant each 50 money you spend, you add 1 second. Just so the money isn't totally irrelevant (i'll do that later :P)
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Postby ?rjan Flatseth » Mon Oct 30, 2006 12:40 am

Ah thats what I first thought, but then I saw that you actually dont directly say so + that it says money dont matter.

Hmmm... 19 seconds
8) + 110 punishment-seconds :oops: :cry:
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Postby schizo18 » Mon Oct 30, 2006 10:49 am

depending on rounding, i'm running at 82 secs
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Postby snowlord » Mon Oct 30, 2006 11:22 am

Just a question about the tie-breaker.

Say if player 1 sent in a solution with real time 30 seconds and $1000 spent = 30 + 1000/50 = 50 seconds.

Player 2 sends in a solution with real time 20 seconds and $1500 spent = 20 + 1500/50 = 50 seconds.

Then we have a tie, and since you'll use money as the deciding factor, player 1 will win, even though his or her solution was slower.

I know this is probably very academic and that you might have intended it exactly like that, but I just wanted to bring it up! :)
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Postby Rebel » Mon Oct 30, 2006 12:17 pm

The way I want it to work makes that tied. I thought I'd use money as tiebreakers like this:

Player A uses 30 seconds and spent $984 ($1000 rounded) = 50 seconds.
Player B uses 20 seconds and spent $1472 ($1500 rounded) = 50 seconds.

Player A spent $34 over his last $50
Player B spent $22 over his last $50

Thus making B the winner.

Anyone have any objections, I'd be glad to change rules there to make it more (or less :twisted:) fair.
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Postby luka1222 » Mon Oct 30, 2006 4:30 pm

wow i like the look of this level! but im stuck in brighton for a few days wont b able to play till then :cry: so thanks for the pic. but then again i have wednesday off :)
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Postby mikee7 » Mon Oct 30, 2006 7:30 pm

What a cute level! It's very simple, but even so hard and interesting :)
By the way 65- 8)
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