ARF Contest B #6 Results

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ARF Contest B #6 Results

Postby kingofthespill » Sat Sep 23, 2006 10:21 pm

The results are in and there is quite an array of impressive designs. One of the highlights for me was luka's first solution which combined a roller coaster and a pulley.

Image


The top scoring solution for the first level had a launcher similar to one in the movie that follows it, a $2686 design by Mark_man.

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On to the second one. Here elastic became popular (for a change). Several people had flexible metal rod catchers that moved so sinuously they reminded me of artificial life forms. ?rjan was on top with $2480 using only 1 metal sheet as a catcher, which coincidentally was similar to the movie following it.

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The last level was tough and brought out a variety of solutions, from fast to slow, both with and without destruction. Bob conquered the problem with a little help from the boundary getting to $1920. The movie was my solution to PeterT's Lemmdillos level.

Image

Both Bob and ?rjan broke $7k which was no small feat.

And the winner is...

(drum roll please...)

?rjan with $7022! Congratulations!
Attachments
ARFC_B_VI_Results.zip
(26.24 KiB) Downloaded 234 times
Last edited by kingofthespill on Sun Sep 24, 2006 2:00 am, edited 1 time in total.
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Postby ?rjan Flatseth » Sat Sep 23, 2006 10:27 pm

Johooo!!! :D My first B medal!!! I needed this! I cant see the zip as I sit on another machine - playing xbox with friends - Lookin forward to see the stuff
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Postby Muppet » Sat Sep 23, 2006 11:00 pm

Grats.

Loved watching the solutions. Some really fasinating ones to watch.

Great contest.
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Postby ?rjan Flatseth » Sat Sep 23, 2006 11:09 pm

I have a B-levl but I cannot unleash it right now, as Im at Toa the Boa. I willl releas it in tomorrow around 1300/1500. It wil not be as hard as the common B-level but it has a new concept that I hope and think that will be reused in the future. Its named sonofblagger...
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Postby kingofthespill » Sun Sep 24, 2006 2:04 am

Yeah, this one had some great solutions in it. :D

I updated the zip with mark_man's late rocket rescue entry.
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Postby dudiobugtron » Sun Sep 24, 2006 7:03 am

?rjan Flatseth wrote:sonofblagger...

Does it have anything to do with 'blagger' the c64 game? One of the best platformers ever!

I didn't send in my solutions as I didn't have the patience for no3 :(

But my solutions to the first 2 levels are attached incase anyone wants to watch.

Also I think ?rjan's solution to level 2 is a little on the dark side!!! I wonder if you can do a solution so cheap which doesn't rely on the power of the force :D
Attachments
ARFC_B_VI 1 - Squeeze.dudiobugtron-2382.lvl
(470 Bytes) Downloaded 195 times
ARFC_B_VI 2 - Side Catch.dudiobugtron-2450.lvl
(1.04 KiB) Downloaded 155 times
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Postby kingofthespill » Sun Sep 24, 2006 7:55 am

Great finesse on Squeeze, dudiobugtron :D .
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Postby luka1222 » Sun Sep 24, 2006 12:23 pm

grats! loved orjans side catch, how the hell did that work . the first level seemed to have the most variation it was good seeing everyone solutions.
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Postby ?rjan Flatseth » Sun Sep 24, 2006 1:57 pm

The sidecatch solution was not as hard as it can seam. I started with two metalbars ofcourse - and just took away the other one and tweaked for 10-15 minutes and it was there. It looks like it is almost easyer to make a ball land and stop on a surface with this kind of movement than a stillstanding... not very harder actually! A litle strange perhaps..:P :wink:

BTW - The B#7 is out, and yes - Its name SonOfBlagger is taken form the c64-game :D

BTW - this sidecatch-solution got lost somewhere in the system. It was the version that led to the final one. I like the movement! Its animated like some animal eating the dillo like a hungry dinosaur-bird-kid or somethin:
Attachments
ARFC_B_VI 2 - Side Catch.OrjanF-2470-Pelificatum.lvl
Animated sidecatch
(1.03 KiB) Downloaded 161 times
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Postby mark_man » Sun Sep 24, 2006 4:54 pm

?rjan Flatseth wrote:The sidecatch solution was not as hard as it can seam. I started with two metalbars ofcourse - and just took away the other one and tweaked for 10-15 minutes and it was there. It looks like it is almost easyer to make a ball land and stop on a surface with this kind of movement than a stillstanding... not very harder actually! A litle strange perhaps..:P :wink:

BTW - The B#7 is out, and yes - Its name SonOfBlagger is taken form the c64-game :D

BTW - this sidecatch-solution got lost somewhere in the system. It was the version that led to the final one. I like the movement! Its animated like some animal eating the dillo like a hungry dinosaur-bird-kid or somethin:

I see that you are still on the darkside LOL...
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