ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

The more complex contest running once a week. Recommended for advanced players.

Moderator: Moderators

ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby markmadras » Sun May 31, 2009 10:07 am

by markmadras on Sun, 31st May 2009 09.00 am GMT

Welcome to the 140th B contest: Fences

Submissions by PM

Naming convention is:
[DollarsRemaining]-[YourForumName]-[SolutionName]

Example:
2999-Me-Mine

GMT Time link: http://wwp.greenwichmeantime.com/

Hope you all have fun with this one. Several ways to go, hope to see many different solutions.
Attachments
ARFC_B_140_Fences.lvl
(1.51 KiB) Downloaded 210 times
Last edited by markmadras on Sun May 31, 2009 12:25 pm, edited 1 time in total.
User avatar
markmadras
 
Posts: 2055
Joined: Sun Apr 05, 2009 11:47 pm
Location: Spain

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby Cresta » Sun May 31, 2009 10:56 am

You should attach the

ARFC_A_... file, not the ~ARFC_A_... one, or it won't work...
We can simply delete the ~ from the file name, but I think it's better if you chage it in the post.
User avatar
Cresta
Armadeus
 
Posts: 726
Joined: Fri Jan 26, 2007 2:20 pm
Location: Varese, Italy

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby mi2 » Sun May 31, 2009 11:43 am

yep i recognized that too :). got the first light score let´s say 4600+++ :lms:
inventor of the mi2 launcher :)
mi2
 
Posts: 547
Joined: Sat Apr 18, 2009 1:59 am
Location: Germany

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby markmadras » Sun May 31, 2009 12:31 pm

Cresta wrote:You should attach the

ARFC_A_... file, not the ~ARFC_A_... one, or it won't work...
We can simply delete the ~ from the file name, but I think it's better if you chage it in the post.


:oops: only the second contest I have hosted, I didn't notice before that a newly created level appears twice in the list of levels that displays when attaching the file to the post. I have edited the post, I will know better next time :) .
User avatar
markmadras
 
Posts: 2055
Joined: Sun Apr 05, 2009 11:47 pm
Location: Spain

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby V4nKw15h » Sun May 31, 2009 1:39 pm

4630+ :lms:
V4nKw15h
Contest Veteran
Contest Veteran
 
Posts: 767
Joined: Thu Oct 11, 2007 7:14 pm

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby mi2 » Sun May 31, 2009 2:01 pm

ok guys i want to know if this is dark or still light? for me its light because its just one cloth so nothing special build like a pedal or somethink
Attachments
dark or light.lvl
(242 Bytes) Downloaded 179 times
inventor of the mi2 launcher :)
mi2
 
Posts: 547
Joined: Sat Apr 18, 2009 1:59 am
Location: Germany

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby V4nKw15h » Sun May 31, 2009 3:00 pm

This is considered dark.

As a general rule, if a node intersects another object at the start of the level and then bounces out like that, it is considered dark.

The same applies to a material intersecting an anchor point to create the same push out force.

90% of the time this doesn't significantly effect a solution, but there have been past solutions that simply wouldn't work without manipulating this type of dark force.

As a general rule, do not intersect a node or anchor point with any material at the start of a level. This will ensure your solution is considered light. Flippers create their force from this type of intersection. We smash objects apart with this type of intersection, and we can flick objects with it too. All are considered dark.

If a solution starts with a very minor intersection of node and material, and it doesn't obviously cause any advantage then it's usually ignored and considered light.

A final rule is that the host of the competition has the final word on whether a solution is dark or light. If you have a solution that you are unsure about, send it to the host and ask them what they think because ultimately it's their decision. If they consider the intersection doesn't significantly cause an advantage they should consider it light. If the solution wouldn't work without the intersection it should be considered dark.

Hehe, and one other rule. If this type of intersection only occurs AFTER the start of the level, it is considered a bug in the engine and called light.
V4nKw15h
Contest Veteran
Contest Veteran
 
Posts: 767
Joined: Thu Oct 11, 2007 7:14 pm

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby markmadras » Sun May 31, 2009 3:04 pm

Vankwish has said it all.

I haven't played with it, what can it be used for, dosn't look as if it has much power.
User avatar
markmadras
 
Posts: 2055
Joined: Sun Apr 05, 2009 11:47 pm
Location: Spain

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby Votart Silak » Sun May 31, 2009 3:24 pm

4840+ :dms:
Life as a zebra: that a light, that a dark, and in the end - an ass!
User avatar
Votart Silak
 
Posts: 2130
Joined: Mon Apr 27, 2009 6:21 am
Location: Russia, Ekaterinburg

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby V4nKw15h » Sun May 31, 2009 8:03 pm

4630+++ :lms:

4844++ :dms:

I like this level although I fear we may see identical dark scores.
V4nKw15h
Contest Veteran
Contest Veteran
 
Posts: 767
Joined: Thu Oct 11, 2007 7:14 pm

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby Cresta » Sun May 31, 2009 10:16 pm

4700+ :lms:
4850+ :dms:
User avatar
Cresta
Armadeus
 
Posts: 726
Joined: Fri Jan 26, 2007 2:20 pm
Location: Varese, Italy

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby markmadras » Sun May 31, 2009 10:25 pm

Some nice solutions coming in and all completely different, just what I was hoping to see.
User avatar
markmadras
 
Posts: 2055
Joined: Sun Apr 05, 2009 11:47 pm
Location: Spain

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby V4nKw15h » Sun May 31, 2009 11:03 pm

:D Cresta.

4710+ :lms:
4854+ :dms:
V4nKw15h
Contest Veteran
Contest Veteran
 
Posts: 767
Joined: Thu Oct 11, 2007 7:14 pm

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby mi2 » Sun May 31, 2009 11:46 pm

V4nKw15h wrote:If a solution starts with a very minor intersection of node and material, and it doesn't obviously cause any advantage then it's usually ignored and considered light.


this is what i mean. it dose not effect the dillo at the start just help the dillo climbing over the edge. ah ther is still time to tweak i will see what i can do :twisted:

edit: ok problem solved :mrgreen:
Last edited by mi2 on Mon Jun 01, 2009 12:08 am, edited 1 time in total.
inventor of the mi2 launcher :)
mi2
 
Posts: 547
Joined: Sat Apr 18, 2009 1:59 am
Location: Germany

Re: ARFC B 140 Fences (till 3rd June @ 20:00 GMT)

Postby V4nKw15h » Mon Jun 01, 2009 12:05 am

mi2 wrote:
V4nKw15h wrote:If a solution starts with a very minor intersection of node and material, and it doesn't obviously cause any advantage then it's usually ignored and considered light.


this is what i mean. it dose not effect the dillo at the start just help the dillo climbing over the edge. ah ther is still time to tweak i will see what i can do :twisted:



If the cloth flicking out hits the dillo, or causes something else to hit the dillo, then it's dark.
If the cloth flicks out and then a couple of seconds later the dillo arrives and all that force is gone already, it's usually ignored because it didn't really affect anything significant.
Sometimes there isn't quite enough space to fit the construction we want to make, and so we ignore a little over lapping as long as the force it creates isn't utilised to complete the level. But obviously, if the force from overlapping is necessary for success then it's dark.
V4nKw15h
Contest Veteran
Contest Veteran
 
Posts: 767
Joined: Thu Oct 11, 2007 7:14 pm

Next

Return to "B" league

Who is online

Users browsing this forum: No registered users and 11 guests

cron