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Re: ARFC_B_119_Chute_II (ends Jan. 23, 16:00 GMT)

PostPosted: Thu Jan 22, 2009 11:29 am
by rob
Congrats, I managed to get 1254. Can't wait to see how you did it.

Re: ARFC_B_119_Chute_II (ends Jan. 23, 16:00 GMT)

PostPosted: Thu Jan 22, 2009 2:03 pm
by Cresta
Should I reveal you?
I can tell you that this solution could have won the previous Chute contest... The light section obviously! :D
Work on it in these final hours!

Re: ARFC_B_119_Chute_II (ends Jan. 23, 16:00 GMT)

PostPosted: Thu Jan 22, 2009 11:24 pm
by rob
I thought it ended today so i already sent in my 1254. Tried some more today and managed to improve it a little.


1280+

Re: ARFC_B_119_Chute_II (ends Jan. 23, 16:00 GMT)

PostPosted: Fri Jan 23, 2009 2:42 am
by rob
I have a question: where's the line between light and dark.
I used something like "ARFC_B_117_Target.720-TSchultz-Light Tweak 1'' talking about the left part where the bar from the left locks behind the bar on the right. If you remove all but one of the contraweightbars on the right the armadillo drops and the left side is way heavier than the right side but it stil flips over to the right.
If that's light i should be able to get 1300+ (don't know if i'll find the time)
If it's not i'm back at 1254 light

edit: Just submitted, we'll see.

Re: ARFC_B_119_Chute_II (ends Jan. 23, 16:00 GMT)

PostPosted: Fri Jan 23, 2009 4:50 am
by JimCDubb
Rob, I've read debates and opinions about the line between light and dark and some don't agree.
As far as I'm concerned, it's light if the materials don't jump, jerk or explode when you start simulation - although you can create some unreal leverages.

You've got 12 hours. Just go for your best score and we'll debate after if need be.
:mrgreen:

I've got Cresta's and Rob's. It doesn't look like we're going to get three players for this one. (C'mon, V4nK, ioncorpse, TSchultz) :)
I'll close it out on schedule.

Re: ARFC_B_119_Chute_II (ends Jan. 23, 16:00 GMT)

PostPosted: Fri Jan 23, 2009 11:23 am
by rob
sorry, no more time to tweak, so my second solution will have to do.