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PostPosted: Tue Feb 13, 2007 9:31 pm
by luka1222
nice one ikerous :D

PostPosted: Tue Feb 13, 2007 9:37 pm
by mark_man
tomo wrote:ikerous..is your solution to this level light or dark? it seems almost impossible to do it without force
I would call it dark for the overlapping end nodes

PostPosted: Tue Feb 13, 2007 10:34 pm
by Ikerous
It can't possibly be too hard to do light
I thought mine was light, but I guess not

What exactly is overlapping endnodes?

PostPosted: Tue Feb 13, 2007 11:00 pm
by snowlord
Ikerous wrote:Heh, if it convinces people to use timed tensioned rubbers and a rocket then im more than happy giving hints :P

Ah, I see. I didn't look at it before writing what I did, because that would have been kind of against my own point :)

PostPosted: Tue Feb 13, 2007 11:10 pm
by snowlord
Ikerous wrote:The winning solution is going to come in under 200 dollars so theres no way to use anything in my solution to come even close

Hmmm, how is that possible light? This is a rhetorical question, don't answer it :)

But answer this: do you agree with Ikerous?

PostPosted: Wed Feb 14, 2007 12:23 am
by mark_man
Ikerous wrote:It can't possibly be too hard to do light
I thought mine was light, but I guess not

What exactly is overlapping endnodes?

The rule have been amended since, I last looked .You are probably now light as this line isn't there anymore:-
exploding pieces by intersecting materials and endnodes, will win the Dark Force prize if they score higher than the best light solution

PostPosted: Wed Feb 14, 2007 12:35 am
by Ikerous
snowlord wrote:
Ikerous wrote:The winning solution is going to come in under 200 dollars so theres no way to use anything in my solution to come even close

Hmmm, how is that possible light? This is a rhetorical question, don't answer it :)

But answer this: do you agree with Ikerous?

I have 2800+ and mark man claims to as well :D

PostPosted: Wed Feb 14, 2007 9:30 am
by snowlord
mark_man wrote:The rule have been amended since, I last looked .You are probably now light as this line isn't there anymore:-
exploding pieces by intersecting materials and endnodes, will win the Dark Force prize if they score higher than the best light solution

That opens up some possibilities! :twisted:

PostPosted: Wed Feb 14, 2007 9:52 am
by snowlord
snowlord wrote:
mark_man wrote:The rule have been amended since, I last looked .You are probably now light as this line isn't there anymore:-
exploding pieces by intersecting materials and endnodes, will win the Dark Force prize if they score higher than the best light solution

That opens up some possibilities! :twisted:

Or not...this is what the rules (that the first post links to) say:

To be eligible to win the contest, your solution may not use any bugs in the physics engine. This includes any form of overlapping materials and "the force" that is generated by them in specific configurations

(my bolding for emphasis)

PostPosted: Wed Feb 14, 2007 11:23 am
by NickyNick
that is very nice rocket solution, Ikerous :D
here is my original level sol :arrow:

As I understand the rules, simple pieces overlapping doesn't make solution dark, only if it causes something to explode

PostPosted: Wed Feb 14, 2007 12:48 pm
by mark_man
snowlord wrote:
snowlord wrote:
mark_man wrote:The rule have been amended since, I last looked .You are probably now light as this line isn't there anymore:-
exploding pieces by intersecting materials and endnodes, will win the Dark Force prize if they score higher than the best light solution

That opens up some possibilities! :twisted:

Or not...this is what the rules (that the first post links to) say:

To be eligible to win the contest, your solution may not use any bugs in the physics engine. This includes any form of overlapping materials and "the force" that is generated by them in specific configurations

(my bolding for emphasis)


Looks like the rules are evolving.That's pretty decisive to me .Welding is now officially out.

NickyNick. Ikerous solution did have an exploding part right on an overlapped endpoint(fact1) It also had tensioned rubber connected to the same part that exploded(fact2). Whitch caused the explosion probably fact 2 but did fact 1 play a part? .And don't forget that, the fact is there was an exploding part that had an overlapping endpoint.


All a bit of a mute point now as the new clarified rules clearly state's it is a dark solution now.

PostPosted: Wed Feb 14, 2007 12:54 pm
by mark_man
NickyNick just looked at your test level and that would be deemed dark.lets hope there is no bluffing going on here as you just posted up a nice cheapish dark solution.

New amended bluff 2660+light

PostPosted: Wed Feb 14, 2007 3:14 pm
by Njaa
mark_man wrote:Looks like the rules are evolving.That's pretty decisive to me .Welding is now officially out.

Until they remove the post stating that welding is officially in, I doubt it is officially out. Welding is allowed.

PostPosted: Wed Feb 14, 2007 8:17 pm
by mark_man
Njaa wrote:
mark_man wrote:Looks like the rules are evolving.That's pretty decisive to me .Welding is now officially out.

Until they remove the post stating that welding is officially in, I doubt it is officially out. Welding is allowed.



I'm confused as to" This includes any form of overlapping materials"is not classed as welding ?
Here is an except from the amended rules:-
4) Contest Rules
The rules for participation will be the same for A and B contests (except for additional per-contest rules introduced in B). They are closely related to the ones used up to now in the cc. However, there are 2 points that came up recently and not-so-recently that warrant attention:
One is the matter welding: What is welding, what is the force? Answering this question is not trivial, and it is probably the most complicated part of the current ruleset. Thus my question: should welding - and indeed, any form of object interpenetration - be relegated to the "dark side" of solutions? It would certainly make formulating the rules easier.
The other open question that was brought up recently is the posting of scores during contests. There are good arguments on either side here, and I see 4 ways to go: Either a) allow posting and bluffing like up to now, b) allow posting but no bluffing, c) allow only vague posting, for example in steps of 100 or d) allow no posting at all. Personally I would prefer a) or c), as it would be awfully quiet around here otherwise

So, here is my draft:
ARF Contest rules:
- To participate, you must submit your solution(s) (*.lvl file) to the email address provided in the contest thread before the cutoff time.
- You can (and are encouraged to) create multiple solutions. The best one will count, but all that are sufficiently different from one another will be included in the .zip
- However, please don't send in many successive iterative improvements to the same general idea. Rather, wait until you believe you have fully explored and tweaked one path before submitting. (However, a few updates are OK)
- Name your solutions like this: [YourForumName]-[DollarsRemaining]-[SolutionName,optional], for example: PeterT-5866-OverTheTop
- During the contest, you may not talk about the level or your solution in any way, except making very general remarks (i.e. "Nice level!") or posting your current score. [DRAFT - CAN CHANGE]
- However, it is also allowed to bluff - that is, post scores you have not yet reached. [DRAFT - CAN CHANGE]
- To be eligible to win the contest, your solution may not use any bugs in the physics engine. This includes any form of overlapping materials and "the force" that is generated by them in specific configurations. It also includes having the armadillo go outside the level boundaries to fall through solid obstructions. [DRAFT - CAN CHANGE]
- Designs that make use of the above elements can still win the "Dark force" prize, if they score higher than the best "clean" solution.

PostPosted: Wed Feb 14, 2007 10:56 pm
by dudiobugtron
hehe, the problem isn't the rules, but the fact that the link you were following is to the draft version of them (and subsequent discussion).


The actual rules, lovingly prepared by kingofthespill, are here:

http://armadillo.metaclassofnil.com/for ... .php?t=277
(Stickied in the "A" league Forum)

and the quote is:

...This includes any form of overlapping materials with endnodes...



Of course, any changes to these would need to be run past PeterT (unless they were obviously good changes).