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PostPosted: Sun Feb 04, 2007 3:43 pm
by Njaa
decsystem10 wrote:
snowlord wrote:
Njaa wrote:Nothing that happens after you press start can ever be considered dark.

mark_man wrote:not at all IMO

Great! 10 more dollars!


But the 'dillo going out of bounds and thru cloth is dark, and thats after start??


Ah! Very true. By the current rules at least. Still, that's an effect deliberately added by Peter Stock. I don't understand why it should be dark to begin with.

PostPosted: Sun Feb 04, 2007 8:09 pm
by snowlord
NickyNick wrote:
Ikerous wrote:2773+

2775+ :wink:


I'm happy you're over 2770 (my pitiful score), since I forgot to send my solution in!

PostPosted: Sun Feb 04, 2007 8:11 pm
by NickyNick
Really I've reached the score of 2806 :wink:
How about you guys?

PostPosted: Sun Feb 04, 2007 8:12 pm
by mark_man
2768 for me

PostPosted: Sun Feb 04, 2007 8:15 pm
by NickyNick
I afraid that I won't be the winner. It's possible to tweak it up to 2812, but I couldn't do it (needs very good balancing tweakage)

PostPosted: Sun Feb 04, 2007 8:30 pm
by mark_man
2806 :shock: is a very good score and i would be surprised if it's been beaten very surprised indeed. :shock:

PostPosted: Sun Feb 04, 2007 8:45 pm
by snowlord
NickyNick wrote:Really I've reached the score of 2806 :wink:

Good! :D

PostPosted: Sun Feb 04, 2007 10:25 pm
by dudiobugtron
Njaa wrote:
decsystem10 wrote:
snowlord wrote:
Njaa wrote:Nothing that happens after you press start can ever be considered dark.

mark_man wrote:not at all IMO
Great! 10 more dollars!
But the 'dillo going out of bounds and thru cloth is dark, and thats after start??
Ah! Very true. By the current rules at least. Still, that's an effect deliberately added by Peter Stock. I don't understand why it should be dark to begin with.


He didn't specifically add the rule for the Armadillo to pass thropugh other stuff - basically he just made it so there is no collision detection* outside the boundaries; probably to avoid using up too much processor power. I imagine he didn't envisage people using it in their solutions.

However, taking advantage of this lack of collision detection does lead to some pretty 'cost saving' setups which it makes a lot of sense to rule against; especially in the case of the Armadillo.

*usually!

Njaa wrote:Nothing that happens after you press start can ever be considered dark.

There are definitely structures you can build which start out light but then become dark later on. If you create some perpetual motion paddle or wheel using overlapping endpoints etc... halfway through the level, this should still be called still dark IMO.