ARFC A #XXXIX (From now till 24 December 23:59 GMT)

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ARFC A #XXXIX (From now till 24 December 23:59 GMT)

Postby Njaa » Thu Dec 21, 2006 11:16 pm

Contest #39: WobblyCaves

Submissions can be made to nicxuto at hotmail.com

Rules can be read here: http://armadillo.metaclassofnil.com/for ... .php?t=232

Naming convention is:
[YourForumName]-[DollarsRemaining]-[SolutionName]
Example:
Freebird-5-Stars

GMT Time link: http://wwp.greenwichmeantime.com/

:):):) Happy Christmas :):):)
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Postby Njaa » Fri Dec 22, 2006 1:38 am

My advisor tells me to wish you a merry new year while I'm at it. :)
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Postby ioncorpse » Fri Dec 22, 2006 9:40 am

In AR v1.0.3 Fixed bug that allowed links to be placed outside boundaries.
But in v1.0.2 I can do this... Would it be dark in this level?
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Postby darkcatalyst » Fri Dec 22, 2006 3:23 pm

It's my understanding that placing a link node outside the boundary by "forcing" it with another node is still light.

On the other hand, if you take advantage of any of the odd physics that go on outside the boundary (objects pass through one another), then the solution is dark.

I'm not sure if this is the official stance, but has always been my understanding. Anyone want to confirm / deny / elaborate?
Don't cross the crooked step.
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Postby Flavio83 » Fri Dec 22, 2006 3:55 pm

2170+ :lol:
...tweakable!!? :wink:

EDIT:
2200+ :D
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Postby ioncorpse » Fri Dec 22, 2006 5:15 pm

I mean, that before level starts i can place object with its node outside boundaries (by half), is it dark? (I didn't use odd physics:)
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Postby BTilson » Fri Dec 22, 2006 6:46 pm

First attempt 1800+ could do a ton of tweaking. we shall see!
I'm a chronic tweaker. Three hours of moving one node to save $2... Definitely worth it.
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Postby Njaa » Sun Dec 24, 2006 3:41 pm

I have to push the closing time back some hours. Look in the title for new date. :)
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