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Information on Contests: Rules, Light, and Dark

PostPosted: Wed Aug 23, 2006 6:57 pm
by kingofthespill
ARF Contest rules synopsis:
- To participate, you must submit your solution(s) (*.lvl file) to the email address provided in the contest thread before the cutoff time.

- You can (and are encouraged to) create multiple solutions. The best one will count, but all that are sufficiently different from one another will be included in the .zip. However, please don't send in many successive iterative improvements to the same general idea. Rather, wait until you believe you have fully explored and tweaked one path before submitting. (However, a few updates are OK)

- Name your solutions like this: [DollarsRemaining]-[YourForumName]-[SolutionName,optional], for example: 5866-PeterT-OverTheTop

- During the contest, you may not talk about the level or your solution in any way, except making very general remarks (i.e. "Nice level!") or posting your current score. However, it is also allowable to bluff - that is, post scores you have not yet reached.

- The best light solution(s) will win, i.e. solutions that do not use any bugs in the physics engine. This includes any form of overlapping materials with endnodes and "the force" that is generated by them in specific configurations. It also includes having the armadillo go outside the level boundaries to fall through solid obstructions. Dark solutions, like solutions with perpetual motion paddles or exploding pieces by intersecting materials and endnodes, will win the Dark Force prize if they score higher than the best light solution.
(To be clear: welding is ok and not considered using "the force".)


If you win a contest be sure to check out level creation guidelines here: http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=1003

Force link:http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=237

PostPosted: Wed Aug 23, 2006 7:56 pm
by PeterT
Great work, thanks for making this :D

PostPosted: Wed Aug 23, 2006 8:15 pm
by snowlord
Maybe you want to change the wording

than the best "clean" solution


to

than the best light solution


This in order not to introduce yet another term :)

/Just a suggestion...

PostPosted: Wed Aug 23, 2006 8:21 pm
by kingofthespill
Good catch, it's been changed.

Re: Information on Contests: Rules, Light, and Dark

PostPosted: Wed Aug 23, 2006 10:57 pm
by dudiobugtron
kingofthespill wrote:It also includes having the armadillo go outside the level boundaries to fall through solid obstructions.

Awww.... :cry:

PostPosted: Thu Aug 24, 2006 12:56 pm
by dudiobugtron
Just a question on these rules (motivated by this last A competition) - is it possible for a solution which includes bugs in the physics engine, but does not 'use' them, to count as a light solution?
eg: how much 'annoying jingling due to stress on a weld-spot' does a structure have to exhibit before it becomes dark?

PostPosted: Thu Aug 24, 2006 9:58 pm
by kingofthespill
Excellent question, one for Peter to clarify I think. The old definition was nice and simplistic: perpetual motion or destruction with the "force". I don't know what is and is not added to that list other than employing the out of boundary absence of expected forces bug.

PostPosted: Thu Aug 24, 2006 11:49 pm
by dudiobugtron
kingofthespill wrote:out of boundary absence of expected forces

I like this way of describing it :D
But you are allowed to use that bug as long as it doesn't involve the armadillo, as far as I recall.

PostPosted: Sat Aug 26, 2006 8:45 am
by kingofthespill
The welding rules have been slightly altered. To be clear:

welding is ok and not considered using "the force".

Welding example:
Image

PostPosted: Thu Feb 15, 2007 12:00 am
by dudiobugtron
I updated these rules so they reflect the new naming convention:

- Name your solutions like this: [DollarsRemaining]-[YourForumName]-[SolutionName,optional], for example: 5866-PeterT-OverTheTop