Information on Contests: Rules, Light, and Dark

The easier general contest type that runs twice per week.

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Information on Contests: Rules, Light, and Dark

Postby kingofthespill » Wed Aug 23, 2006 6:57 pm

ARF Contest rules synopsis:
- To participate, you must submit your solution(s) (*.lvl file) to the email address provided in the contest thread before the cutoff time.

- You can (and are encouraged to) create multiple solutions. The best one will count, but all that are sufficiently different from one another will be included in the .zip. However, please don't send in many successive iterative improvements to the same general idea. Rather, wait until you believe you have fully explored and tweaked one path before submitting. (However, a few updates are OK)

- Name your solutions like this: [DollarsRemaining]-[YourForumName]-[SolutionName,optional], for example: 5866-PeterT-OverTheTop

- During the contest, you may not talk about the level or your solution in any way, except making very general remarks (i.e. "Nice level!") or posting your current score. However, it is also allowable to bluff - that is, post scores you have not yet reached.

- The best light solution(s) will win, i.e. solutions that do not use any bugs in the physics engine. This includes any form of overlapping materials with endnodes and "the force" that is generated by them in specific configurations. It also includes having the armadillo go outside the level boundaries to fall through solid obstructions. Dark solutions, like solutions with perpetual motion paddles or exploding pieces by intersecting materials and endnodes, will win the Dark Force prize if they score higher than the best light solution.
(To be clear: welding is ok and not considered using "the force".)


If you win a contest be sure to check out level creation guidelines here: http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=1003

Force link:http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=237
Last edited by kingofthespill on Sat Aug 26, 2006 8:40 am, edited 3 times in total.
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Postby PeterT » Wed Aug 23, 2006 7:56 pm

Great work, thanks for making this :D
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Postby snowlord » Wed Aug 23, 2006 8:15 pm

Maybe you want to change the wording

than the best "clean" solution


to

than the best light solution


This in order not to introduce yet another term :)

/Just a suggestion...
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Postby kingofthespill » Wed Aug 23, 2006 8:21 pm

Good catch, it's been changed.
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Re: Information on Contests: Rules, Light, and Dark

Postby dudiobugtron » Wed Aug 23, 2006 10:57 pm

kingofthespill wrote:It also includes having the armadillo go outside the level boundaries to fall through solid obstructions.

Awww.... :cry:
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Postby dudiobugtron » Thu Aug 24, 2006 12:56 pm

Just a question on these rules (motivated by this last A competition) - is it possible for a solution which includes bugs in the physics engine, but does not 'use' them, to count as a light solution?
eg: how much 'annoying jingling due to stress on a weld-spot' does a structure have to exhibit before it becomes dark?
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Postby kingofthespill » Thu Aug 24, 2006 9:58 pm

Excellent question, one for Peter to clarify I think. The old definition was nice and simplistic: perpetual motion or destruction with the "force". I don't know what is and is not added to that list other than employing the out of boundary absence of expected forces bug.
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Postby dudiobugtron » Thu Aug 24, 2006 11:49 pm

kingofthespill wrote:out of boundary absence of expected forces

I like this way of describing it :D
But you are allowed to use that bug as long as it doesn't involve the armadillo, as far as I recall.
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Postby kingofthespill » Sat Aug 26, 2006 8:45 am

The welding rules have been slightly altered. To be clear:

welding is ok and not considered using "the force".

Welding example:
Image
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Postby dudiobugtron » Thu Feb 15, 2007 12:00 am

I updated these rules so they reflect the new naming convention:

- Name your solutions like this: [DollarsRemaining]-[YourForumName]-[SolutionName,optional], for example: 5866-PeterT-OverTheTop
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