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ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Wed Aug 06, 2008 2:06 pm
by wolterw
Hello and welcome to the "A" League contest #191 - Frisbee

Submissions to: wolterw@uninet.com.br or PM

Posting scores is allowed.

Contest rules link: viewtopic.php?f=7&t=277

Naming convention is:
[DollarsRemaining]-[YourForumName]-[SolutionName]

GMT Time link: http://wwp.greenwichmeantime.com/

Re: ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Wed Aug 06, 2008 2:49 pm
by V4nKw15h
Sorry Walter, the tweakiness of putting the end portal out of bounds irritated me to the point of "can't be bothered".

I had the ball where it needed to be, but after 20 minutes of trying I still couldn't stop it going through everything, not to mention dark force kicking. Is it even possible to get a light solution to this?

Re: ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Wed Aug 06, 2008 4:14 pm
by ToonyMan
580+ :D

Re: ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Wed Aug 06, 2008 6:06 pm
by wolterw
Hang loose V4nKw15h. Light exists even for those who live on the edge of society. Materials behave differently when out of bounds. Choose wisely. It's a piece of cake.

Re: ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Wed Aug 06, 2008 6:18 pm
by ddavex
wolterw wrote:Hang loose V4nKw15h. Light exists even for those who live on the edge of society. Materials behave differently when out of bounds. Choose wisely. It's a piece of cake.


As this is an 'A' league level perhaps someone could enlighten the non-vets to the out-of-bounds rules. I've played Armadillo for a while now but even I get confused by the altered physics at the edge. As far as I understand it: metal bars and sheets remain solid as long as they're anchored to something, ropes and fabric become ineffective; is this right?

Re: ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Wed Aug 06, 2008 7:39 pm
by wolterw
The general physics doesn't change when out of bounds but for one significant exception: at a given distance from the edge, that varies for each material, the collision detection mechanism is deactivated. So materials will pass thru other materials without colliding with each other. The attached level exemplifies the concept.

Re: ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Wed Aug 06, 2008 11:49 pm
by daniel347
840+


Edit: 850+

Re: ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Thu Aug 07, 2008 2:37 pm
by V4nKw15h
I will start the bidding at 910

Thanks for the explanation on different distances for different materials. I never realised that. Made it far less annoying to play around with.

Edit: Is anyone else competing in this one? Is nobody going to raise 910?

Re: ARFC_A_CXCI - Frisbee (Ends August 9 @ 20:00 GMT)

PostPosted: Sat Aug 09, 2008 4:04 am
by JimCDubb
Sorry V4nKw15h, cain't touch dat.
880+
Haven't found anything on the darkside this time.
:(

wolterw, can you let me know if you recieved my entry?
Thanks,
Jim