ARFC A CXXXVI Competition - Boxed - Results

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ARFC A CXXXVI Competition - Boxed - Results

Postby V4nKw15h » Mon Dec 17, 2007 1:02 pm

Well it was a level that created some mixed opinions but it came up with some fantastically interesting solutions.

Results:

Vets Light:

1st: 4300 :lms: Cresta (Awesome solution - Very clever)
2nd: 4148 CN Player (Another great solution)
3rd: 3334 Hersmunch (Rollercoaster)

Vets Dark:

1st: 4712 :dms: FF (The score says it all)
2nd: 4568 Hersmunch (Nice)
3rd: 4397 Cresta (Don't miss this one, it's so cool)



New Player Results:

1st: 480 :lms: Beonny

I'm so pleased for Beonny. It's his first competition and he gets a medal for sheer persistance. Is this the most expensive medal winning solution ever? Total cost $4520. But you have to see it, I love it. It looks just like a traditional wooden rollercoaster.

However I must apologise to all the other new players. This one was obviously too hard to be suitable for the new A league.

Thankfully we have Cresta the master A league level designer at the helm for the next one :)

Edit: Please post your comments for the solutions and your final opinions on the level. It's good for the community and it inspires everyone to get involved if they get a mention.
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V4nKw15h
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Postby FF » Mon Dec 17, 2007 1:12 pm

Is Beony's solution made with a help of "Curve maker"? Too "clean" curves for manual making!
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Postby beonny » Mon Dec 17, 2007 2:30 pm

I toiled for hours getting that rollercoaster dead smooth, and all by eye! So pleased to win a medal...

Thanks for the level, which did amuse me after a little initial frustration.

Cheers,
Ben
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Postby CN Player » Mon Dec 17, 2007 2:37 pm

FF wrote:Is Beony's solution made with a help of "Curve maker"? Too "clean" curves for manual making!
:lol:
As I said,Cresta won this contest. I am looking forward to playing the next.
Tweaking Cresta's solution,and 4500 light is possible.
Last edited by CN Player on Mon Dec 17, 2007 3:10 pm, edited 1 time in total.
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Postby TSchultz » Mon Dec 17, 2007 2:41 pm

Dang Cresta.
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Postby FF » Mon Dec 17, 2007 2:46 pm

beonny wrote:I toiled for hours getting that rollercoaster dead smooth, and all by eye! So pleased to win a medal...

Thanks for the level, which did amuse me after a little initial frustration.

Cheers,
Ben

Read this thread. It may help u next times :)
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Postby V4nKw15h » Mon Dec 17, 2007 3:23 pm

I'm surprised nobody has made a comment on the craziness happening in the bottom left corner of Cresta's dark solution.

I've never seen anything quite like that before.

Do you just throw crap randomly at the level and see what happens? Hehe.

Or the way he destroyed the first flipper in his light solution. Somehow he managed to not trigger it, then hit it right on the edge, and managed to get the metal plate to give it an extra flick. You can't plan that type of thing.
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Postby FF » Mon Dec 17, 2007 3:58 pm

V4nKw15h wrote:I'm surprised nobody has made a comment on the craziness happening in the bottom left corner of Cresta's dark solution.


This effect is well-known. It was invented by me(:oops:) in my level Super heavy on the official cite...

P.S. There are a lot of patterns in AR. Experienced players like Cresta knows them all ^_^
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Postby Cresta » Mon Dec 17, 2007 6:09 pm

New level in the evening!
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Postby TSchultz » Mon Dec 17, 2007 7:27 pm

I think someone should add pushing the dillo through objects to the ruels here: http://armadillo.metaclassofnil.com/for ... .php?t=277.

But that adds confusing if the heavy stuff is part of the level (like the recent N contest).
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Postby JustcallmeDrago » Tue Dec 18, 2007 12:14 am

TSchultz wrote:I think someone should add pushing the dillo through objects to the ruels here: http://armadillo.metaclassofnil.com/for ... .php?t=277.

But that adds confusing if the heavy stuff is part of the level (like the recent N contest).


"fall through solid obstructions" it's there.

Cresta... *shakes head in disbelief* you are a maniac!
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Postby TSchultz » Tue Dec 18, 2007 12:16 am

JustcallmeDrago wrote:"fall through solid obstructions" it's there.

"It also includes having the armadillo go outside the level boundaries to fall through solid obstructions."

Not in that context.
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Postby JustcallmeDrago » Tue Dec 18, 2007 4:21 am

TSchultz wrote:
JustcallmeDrago wrote:"fall through solid obstructions" it's there.

"It also includes having the armadillo go outside the level boundaries to fall through solid obstructions."

Not in that context.


D'oh!!!!!!!!!!!!!!!!!!! :oops:
Sorry. Yes, that should be added to the rules.
(Gaahk... I read it wrong. stupid stupid stupid stupid)
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