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ARFC A #CV results

PostPosted: Fri Aug 24, 2007 7:16 pm
by Unw
The winner is Cresta (9819)

No dark medals.

PostPosted: Fri Aug 24, 2007 7:22 pm
by TSchultz
... Totally didn't see that coming.
Nice solution though!

PostPosted: Fri Aug 24, 2007 7:31 pm
by Ikerous
Totally saw that coming.

PostPosted: Fri Aug 24, 2007 7:36 pm
by TSchultz
I saw it coming, but I didn't see that particular solution coming.
I wanted to argue that it's dark, but that'd be being a sore loser. I'd also lose that argument. A lot.
At least there is more N for me!

PS. Now I have that song from Chicago stuck in my head... Cell Block Tango or whatever.

PostPosted: Fri Aug 24, 2007 7:41 pm
by McGinge
OMG cresta; how the hell!!! :D:D:D Whens the next one coming??

Edit: Did I hear a creativity award?? : )

PostPosted: Sat Aug 25, 2007 10:00 am
by NickyNick
Very nice solution, even when it's dark :wink:

PostPosted: Sat Aug 25, 2007 10:09 am
by Cresta
Thank you but, why everybody think it's dark?
I was thinking abot welding when I was doing it, or am I wrong? :D

PostPosted: Sat Aug 25, 2007 10:14 am
by NickyNick
It is dark at your starting platform. Node intersection allowed you to prevent dillo from falling and keep it there for some time, before stuff from the sky drops.

PostPosted: Sat Aug 25, 2007 10:19 am
by Cresta
Yeah I was looking just now at that particular...
Pobably you're right, I'm sorry, I have even a kind of 8759 solution, just for justification.. sorry!!

PostPosted: Sat Aug 25, 2007 4:04 pm
by Unw
NickyNick wrote:It is dark at your starting platform. Node intersection allowed you to prevent dillo from falling and keep it there for some time, before stuff from the sky drops.

PeterT wrote:- To be eligible to win the contest, your solution may not use any bugs in the physics engine. This includes using the "force" (that is generated when an endpoint of some material intersects with another material) to either provide continuous power (i.e. for rotating mecahnisms) or aid in the destruction of parts of the predefined level.
- However, overlapping materials are OK, as long as none of the above criteria are met. This means that "welding" is allowed, even if the points intersect at the start of the level.


The force generated at the start was not continuous. It can be thought of as giving potential energy similar to tension.
I think we need to come up with more definite rules for distinguishing between light and dark solutions, and cover issues that are not mentioned in current edition of the rules: like materials going through each other (it happens to cloth all the time) and many other.

PostPosted: Sat Aug 25, 2007 4:32 pm
by NickyNick
Yes, the force wasn't continuous, but without that node intersection solution won't work.

Here is the precedent: http://armadillo.metaclassofnil.com/forum/viewtopic.php?t=266. Orjan's 1822$ solution was determined as dark.

PostPosted: Sat Aug 25, 2007 7:14 pm
by Cresta
It's a fundamental matter, to describe exactly what makes a solution dark....
Overlapping materials before the start of the simulation is allowed, only if the force generated do not produce continuos power...
Following the definition, neither mine or Orjan solution would be dark....
But IMO they should be considered dark because the force generates a "useful effect" for the outcome of the solution...
So, every (or nearly every) time an extremity of a metal bar or plates overlaps another material there is a "useful effect", otherwise it wouldn't have been placed there...
It is also true that is a big responsability to deny every overlapping between an extremity and a piece of anything because:

1 it is possible that nobody notice it
2 it will create many cases of indetermination
3 it is also possible that it was made without wanting it, and/or that the effect generated is not useful...

Therefore, IMHO we have two possibility:

1 Follow the rule and allow these effects
2 Change the rule

I don't want to give my opinion, because both the choices are reasonable, so I'll wait that anybody with a bit of POWER here decides what to do!! :wink: