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ARFC A LV Results

PostPosted: Wed Feb 14, 2007 8:18 pm
by NickyNick
Hello hello hello,
the "A" League contest #55 Results

The most-cool-name prize goes to Jonathan :D
Ikerous receives the light medal with 2802! :twisted: Very interesting cage breaking :D
Snowlord's score was 2912D, but he has made the cheat with the money limit and he is disqualified :( So the dark medal goes to Ioncorpse with 2840D! 8) Thanks Rebel for the money bug notice!
Gratz!

That's all folks! :lol:

PostPosted: Wed Feb 14, 2007 8:20 pm
by mark_man
Been out job hunting missed the deadline so here is my light solution.

PostPosted: Wed Feb 14, 2007 8:21 pm
by NickyNick
p.s. Happy st Valentine's day! :D

PostPosted: Wed Feb 14, 2007 8:23 pm
by Rebel
There's a bug with snowlord's solutions. Budget adds up to 3100, so ioncorpse should be the dark winner.

PostPosted: Wed Feb 14, 2007 8:26 pm
by JonathanF
Extremely cool solutions everyone! :)

I liked snowlord's swing especially:)

PostPosted: Wed Feb 14, 2007 8:30 pm
by mark_man
yes i did and rebel is correct about the dark

PostPosted: Wed Feb 14, 2007 8:44 pm
by snowlord
Ha! I didn't know! :)

Congrats, ioncorpse!

PostPosted: Wed Feb 14, 2007 9:00 pm
by NickyNick
he he he :lol:

Getting back to the discussion int the contest thread... Mark man, I think you are right. Tensioned rubbers really make some cell pieces exploding (it can be seen clearly in the slow motion mode) and that's help in cage breaking, so they are dark

Edit: I also think that welding is allowed for the light solutions and it isn't proclaimed as the physics engine bug.

Everything is IMO :D

PostPosted: Wed Feb 14, 2007 9:51 pm
by mark_man
Im not against welding but it's hard under the new rules to see it as light.


If you read it all .For me its saying in the past it was ok but now it is not.
Here is what it says:-4) Contest Rules
The rules for participation will be the same for A and B contests (except for additional per-contest rules introduced in B). They are closely related to the ones used up to now in the cc. However, there are 2 points that came up recently and not-so-recently that warrant attention:
One is the matter welding: What is welding, what is the force? Answering this question is not trivial, and it is probably the most complicated part of the current ruleset. Thus my question: should welding - and indeed, any form of object interpenetration - be relegated to the "dark side" of solutions? It would certainly make formulating the rules easier.
The other open question that was brought up recently is the posting of scores during contests. There are good arguments on either side here, and I see 4 ways to go: Either a) allow posting and bluffing like up to now, b) allow posting but no bluffing, c) allow only vague posting, for example in steps of 100 or d) allow no posting at all. Personally I would prefer a) or c), as it would be awfully quiet around here otherwise

So, here is my draft:
ARF Contest rules:
- To participate, you must submit your solution(s) (*.lvl file) to the email address provided in the contest thread before the cutoff time.
- You can (and are encouraged to) create multiple solutions. The best one will count, but all that are sufficiently different from one another will be included in the .zip
- However, please don't send in many successive iterative improvements to the same general idea. Rather, wait until you believe you have fully explored and tweaked one path before submitting. (However, a few updates are OK)
- Name your solutions like this: [YourForumName]-[DollarsRemaining]-[SolutionName,optional], for example: PeterT-5866-OverTheTop
- During the contest, you may not talk about the level or your solution in any way, except making very general remarks (i.e. "Nice level!") or posting your current score. [DRAFT - CAN CHANGE]
- However, it is also allowed to bluff - that is, post scores you have not yet reached. [DRAFT - CAN CHANGE]
- To be eligible to win the contest, your solution may not use any bugs in the physics engine. This includes any form of overlapping materials and "the force" that is generated by them in specific configurations. It also includes having the armadillo go outside the level boundaries to fall through solid obstructions. [DRAFT - CAN CHANGE]
- Designs that make use of the above elements can still win the "Dark force" prize, if they score higher than the best "clean" solution.

PostPosted: Wed Feb 14, 2007 11:08 pm
by dudiobugtron
mark_man wrote:Im not against welding but it's hard under the new rules to see it as light.


=P
I refer you to my other post:

http://armadillo.metaclassofnil.com/for ... =8596#8596

the rules you are quoting are actually just Peter's draft of the rules, not the new rules :P

However, there is a lot of information in there that isn't anywhere else, perhaps we should put that information elsewhere too! I agree it is pretty confusing.

PostPosted: Wed Feb 14, 2007 11:53 pm
by dudiobugtron
dudiobugtron wrote:However, there is a lot of information in there that isn't anywhere else, perhaps we should put that information elsewhere too! I agree it is pretty confusing.


Infact, I thought it was such a good idea, I've gone ahead and done it:

http://armadillo.metaclassofnil.com/for ... php?t=1003

Let me know if there's anything wrong with it!