by dudiobugtron » Thu Aug 31, 2006 4:24 am
Here's what I think:
You could do one or both of these:
Same starting level
The 'design contest' aspect should be integrated into the 'B' levels. As well as getting an award for 'cheapest', the level designer should hand out awards such as:
Fastest Solution (quickest time to finish)
Best Work of Art
Most Ingenious Solution
The Mad Scientist Award
Guidelines would be produced outlining how these awards are earned, but the discretion is solely the level designer's. 'Best work of art' would not need to be within the budget, but the other awards would need to have a positive budget. And of course all of them would need to end with the armadillo escaping.
Ideally, these awards would be recorded in a 'database', and you could see people's awards by looking at their profiles (along with their light and dark medals).
Level Creation
For a level design competition, this should run every two weeks, and players submit levels on a 'theme'. There is a list of theme examples somewhere on the site. People could vote on their favourite level, and the designer of this level gets a medal. All of the levels should be spectator levels which end with the armadillo escaping.