VOTE FOR CHANGE TO AR2
Posted: Fri Sep 11, 2009 9:00 am
I have opened up this poll to see what you would all like to do. Changes to the Dark rules need to be made to bring an end to this debate. Changing to AR2 will put an end to any argument over what should and what should not be allowed in a Light solution and it will be impossible to break the rules as they will be governed by the new AR2 physics engine which will no longer allow Dark energy to be created.
When the tweaked version of AR2 is released I would expect any newcomer to the contests to be expecting to use it. I think the change to AR2 is therefore unavoidable for all Light solutions. Obviously AR1 will still be used for the Dark solutions. The AR1 & 2 combined programs share the same menu and list off saved levels so there will be no problem changing from Light to Dark solutions. When submissions are made to a contest host it will be necesary to clearly indicate if the solution is Dark or Light so the host knows which version of AR to run it in.
New featues in AR2 will add a lot to level creation. Variable gravity goes from the Dillo being light as a feather up to it weighing enough to shatter steel plate. You can put up to five colour coded Dillo's and portals into a level. The Dillo now bounces off all surfaces as it would in the real world. Air resistance has been made more true to life and when you run a solution it can be speeded up as well as slowed down, very usefull when tweaking a long slow solution. It is also possible to change the prices on all the construction materials during level creation.
If you disagree with this change then please add comment to the forum with your own solution for the Dark force debate.
When the tweaked version of AR2 is released I would expect any newcomer to the contests to be expecting to use it. I think the change to AR2 is therefore unavoidable for all Light solutions. Obviously AR1 will still be used for the Dark solutions. The AR1 & 2 combined programs share the same menu and list off saved levels so there will be no problem changing from Light to Dark solutions. When submissions are made to a contest host it will be necesary to clearly indicate if the solution is Dark or Light so the host knows which version of AR to run it in.
New featues in AR2 will add a lot to level creation. Variable gravity goes from the Dillo being light as a feather up to it weighing enough to shatter steel plate. You can put up to five colour coded Dillo's and portals into a level. The Dillo now bounces off all surfaces as it would in the real world. Air resistance has been made more true to life and when you run a solution it can be speeded up as well as slowed down, very usefull when tweaking a long slow solution. It is also possible to change the prices on all the construction materials during level creation.
If you disagree with this change then please add comment to the forum with your own solution for the Dark force debate.