Posted: Mon Jul 31, 2006 4:02 pm
dudiobugtron wrote:I reckon Ogre's rocket solution is cooler than mine too, often the cheaper solutions take less 'brains' - I don't think I could have made ogre's solution work!!!! (getting all the armadillos in one basket without it breaking is hard enough, let alone getting it to work with that rocket-holding device!)
Well, see, my first working solution carried two armadillos in a carrier somewhat like yours, and a third with its own rocket. It was fast and easy to make work, but with two rockets it obviously wasn't going to win. When I tried to add the third armadillo to the first rocket, I discovered the apparatus was too heavy and that a single rocket couldn't lift all three plus the materials. I didn't try optimizing it to get the weight down like you did, I just figured I needed to carry them all in one structure to get enough lift. So I built a single basket, and then got it working with several timers, including one to release it over chute 6. Eventually got it down to one timer to release the rocket, and released the cargo over chute 6 by way of the carrier going out of bounds over it. Then decided to have a go at no timers, which got me to the result you see.
It actually would have been a pretty simple solution to work with, I think, if not for the cloth spasms of doom in the carrier due to having all three dillos there. The middle bumper, where the carrier bumps, is really hard to work with. Try removing the left rope or the bottom metal bar to see what I mean. There are much cheaper structures there that really should work, but this one was the least prone to carrier freakouts.