What do people want for contest levels?
Posted: Tue Jul 25, 2006 8:35 am
We may have reached critical mass here in contest level challenges and forming guidelines seems appropriate. If your not sure, take a look back in prior contests and think about how fun or not fun a level was as a contest challenge.
I will weigh in first.
Overall I think less is more for contest levels, and something with only medium difficulty to solve with expensive approaches. I like Void levels the most, and they seem popular enough. A few barriers are usually ok, but lots of connected rubber is frequently trouble. Barriers that connect beginning and ending places are also less fun and occasionally trouble. I guess it's difficult to know if an elaborate or semi-spectator level will be good for a contest beforehand.
I'll toss in that I like levels that facilitate interesting expensive solutions, but that seems secondary to being a fun level for everyone.
I will weigh in first.
Overall I think less is more for contest levels, and something with only medium difficulty to solve with expensive approaches. I like Void levels the most, and they seem popular enough. A few barriers are usually ok, but lots of connected rubber is frequently trouble. Barriers that connect beginning and ending places are also less fun and occasionally trouble. I guess it's difficult to know if an elaborate or semi-spectator level will be good for a contest beforehand.
I'll toss in that I like levels that facilitate interesting expensive solutions, but that seems secondary to being a fun level for everyone.