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PostPosted: Sat Jul 22, 2006 12:45 am
by BioDroid
Ive been testing, Im unable to break a pure metalsheet between two anchors.

PostPosted: Sat Jul 22, 2006 1:09 am
by ?rjan Flatseth
I tested too - with grotesque amounts of metalbars supported with obscene sized rocket. It seems undestructable (I had to say "hmm!"). I agree that the beginning and the end of the map is connected in a way that everything easely disturbs everything. But still I think the map is good. Interesting and in the same time simple and just difficult enough.

PostPosted: Sat Jul 22, 2006 1:27 am
by Ogre
I guess it's just all the builtin levels with winning solutions that break stuff rather than following the level's intention that made me wary. But it is true that they mostly didn't have anchor points between all points, only some.

Point noted for next time I win one :D

PostPosted: Sat Jul 22, 2006 2:04 am
by BFC
The placement of the portal SUCKS too :)

haha, just kidding there of course! But it is in "just" the right spot where I can't get a cheap catcher (by my own standards anyway).

Something tells me you didn't just arbitrarily place it like that either you evil, evil man! :mrgreen:

-BFC

PostPosted: Sat Jul 22, 2006 2:07 am
by Ogre
I didn't go to THAT much trouble placing it, in that there wasn't any particular thing I tried to make it just out of reach of. But it wasn't placed completely without thought either.

PostPosted: Sat Jul 22, 2006 1:07 pm
by PinkPanther
Ive finally got past the elusive 2700 mark without using the force. I think its a nice unique solution that will have applications in a lot of other levels.

PP

PostPosted: Sat Jul 22, 2006 2:59 pm
by ?rjan Flatseth
Thats very nice! Im very exited to see how people cope with this nightmare. I took a look at the zipfile from #6, and from what I saw, there is plenty enough insanity among folks here to entertain me for a pretty long time...

PostPosted: Sat Jul 22, 2006 5:53 pm
by PeterT
I'll send in my solutions soon (as I'm leaving early tomorrow morning). I don't think I'll win any prizes this time around, but I still built a respectable slightly-above-2700 solution. (And a slightly-above-2800 one with Force)

PostPosted: Sat Jul 22, 2006 7:15 pm
by Ogre
Just a reminder that you have about 25 hours to send your solutions in.

I may be a little late getting the results thread up, but the cutoff is still 12PM PDT tomorrow, 24:45 from the time of this post.

PostPosted: Sat Jul 22, 2006 9:33 pm
by Ogre
Also to Tim McSweeney: I received an email from you with no attachment, you will need to send it again. Tried replying, but I didn't get an update from you, posting here in case you haven't seen my email either.

PostPosted: Sun Jul 23, 2006 1:21 pm
by ?rjan Flatseth
Ok. Posted mine. The two main solutions was made on thursday. I wont win the white price :oops: -this time! But its just my first competition and Ill will come strong toback!

PostPosted: Sun Jul 23, 2006 4:44 pm
by Ogre
There are just over 3 hours remaining to send in your entries. I am going to have to step out about 15 minutes past the deadline, but I'm going to start putting together the winners early and try to get it posted right after the deadline, otherwise it may be several hours later.

Last minute entries may derail that plan, but don't let that stop you from sending them. Good luck!

Also, I have replied to every entry sent to me acknowledging receipt. If you sent one and didn't get a response, I didn't get it. Send it again.

PostPosted: Sun Jul 23, 2006 5:34 pm
by BioDroid
Im planning to upload all AT forum contests on the officially armadillorun.com/solutions/ page. Is it okey for you?

PostPosted: Sun Jul 23, 2006 7:44 pm
by Ogre
I certainly don't mind, they will all be posted publically anyway.

You have about 15 minutes to get me any last minute entries. And barring such, I will have the results thread posted in about 20 minutes. It's already typed up, just waiting to see if anyone sneaks another entry in.

our destiny is here

PostPosted: Sun Jul 23, 2006 7:59 pm
by ?rjan Flatseth
The clock shows 21:00 :shock: