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PostPosted: Fri Jul 21, 2006 6:25 pm
by jainus
oh heh, the norwegian guy is there also.. maybe some tweaking to do then..

PostPosted: Fri Jul 21, 2006 6:27 pm
by BFC
(does the 'force' (that's what it's called right?) count?)


Yes, force counts as it's own class of solution. The non-force winning solution gains the privilege of providing the next contest level as the only difference.

Good to see another person participating ;) good luck!

-BFC

PostPosted: Fri Jul 21, 2006 6:44 pm
by jainus
allrighty, the honor of getting to design the next level i will pass on this time, having too much fun with the force :), maybe later i'll design one without to compete for both medals :D

Yeah, tweak meh!

PostPosted: Fri Jul 21, 2006 8:37 pm
by ?rjan Flatseth
I have 2642 without white force - but i KNOW there must be a way of 2700. Yes, so now you can tweak yours to be 2644 :P
I like my dark force-solution so far. But Thats a secret.

Tweak on, you lazy diamonds...

PostPosted: Fri Jul 21, 2006 9:38 pm
by kingofthespill
I made it past 2500! Fragile little thing :? ...

PostPosted: Fri Jul 21, 2006 9:44 pm
by BFC
Looks like ?rjan is the one to beat!

<bluff>

I'm WAY over 2800

</bluff>

ha!

-BFC

scrolling initials and evil doings

PostPosted: Fri Jul 21, 2006 10:31 pm
by ?rjan Flatseth
I am over 2800 with dark majestetic unholy power. I still cant get the white version better then 2642, but I have made a litle bit crazy/fun-solution with my initials (?F) scrolling over the screen :P

PostPosted: Fri Jul 21, 2006 10:41 pm
by BFC
I have made a litle bit crazy/fun-solution with my initials (?F) scrolling over the screen Razz


That's cool!

-BFC

PostPosted: Fri Jul 21, 2006 11:37 pm
by kingofthespill
I seem to be alone with the fragile situation. Once again 99 out of 100 tweaks of my catcher changes the launcher, and just lost a possible 2700 solution because the catcher needed adjusting. :x . I hope folks stop creating levels with barriers touching every single anchor point simultaneously connecting the beginning and ending. Little gaps between barriers would be welcome, too.

PostPosted: Fri Jul 21, 2006 11:44 pm
by Ogre
kingofthespill wrote:I seem to be alone with the fragile situation. Once again 99 out of 100 tweaks of my catcher changes the launcher, and just lost a possible 2700 solution because the catcher needed adjusting. :x . I hope folks stop creating levels with barriers touching every single anchor point simultaneously connecting the beginning and ending. Little gaps between barriers would be welcome, too.


That's a good point, I should have remembered how touchy BFC's first level was for some types of solution (including mine) and put a small space in between top and bottom. My apologies.

PostPosted: Sat Jul 22, 2006 12:11 am
by BioDroid
How about using metalsheets instead of rubber, would it change anything?

PostPosted: Sat Jul 22, 2006 12:13 am
by PeterT
kingofthespill wrote:I seem to be alone with the fragile situation.
Nope, I have a solution that completely breaks if you move any point 1 pixel in any direction. In fact, so far I've only been able to produce 3 working solutions, even though I'm tweaking all the time.
By the way, anyone above $2700 yet? (Without The Force of course)

PostPosted: Sat Jul 22, 2006 12:25 am
by Ogre
BioDroid wrote:How about using metalsheets instead of rubber, would it change anything?


Metal breaks too easily. Probably not a huge worry on most levels, it'll still likely cost more to break it than solve it "correctly", but with rubber there's essentially no worry at all. I've never seen someone break a rubber placed between two anchors. Someone did actually force the Armadillo through rubber on BFC's big rubber level, but that was extremely expensive.

PostPosted: Sat Jul 22, 2006 12:39 am
by BioDroid
Metalsheets are hard to brake if tension is max I think.

PostPosted: Sat Jul 22, 2006 12:43 am
by BFC
I think it's quite hard to break a metal sheet between two anchor points. This is one of the reasons I switched to sheets as it didn't seem like having the rubber and it's additional strength was needed.

My solutions are always 1 pixel sensitive regardless of the levels contruction anyway :)

-BFC