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Posted:
Fri Jun 30, 2006 5:09 pm
by Ogre
Ogre wrote:My first working solution, no optimizing attempted, has over $1000 remaining. How much more I am not going to tell you
That one was $1246. I have submitted a better solution now based on roughly the same major pieces. I'm still not telling you how much better!
Posted:
Fri Jun 30, 2006 5:14 pm
by PeterT
Wow, it seems more and more amazing that my first ever working solution was 1440
Posted:
Fri Jun 30, 2006 7:16 pm
by stig
This ones going to be frustrating, with slight changes
altering the whole outcome
Posted:
Fri Jun 30, 2006 7:37 pm
by Skrying
Wow, I'm highly interested. The first half of my levels have been the same amount as some are ending with.
Posted:
Fri Jun 30, 2006 7:54 pm
by Kelsonk
The level is going pretty well for me. Over $1400 so far... by quite a bit.
Posted:
Fri Jun 30, 2006 9:08 pm
by squint
I think this recent "rubber fetish" amongst the level designers is making for strangely sensitive solutions . . .
Posted:
Fri Jun 30, 2006 10:38 pm
by Skrying
$702
Posted:
Fri Jun 30, 2006 11:05 pm
by BFC
squint wrote:I think this recent "rubber fetish" amongst the level designers is making for strangely sensitive solutions . . .
Only reason I use rubber is because it's much harder to destroy. I didn't notice the level being "touchy" when I did my 3 solutions. However, I've worked on many levels where that was present and I know exactly what you are talking about.
I will be glad when we can make structures that can not be destroyed.
Hopefully no one gets too frustrated with it.
-BFC
Posted:
Fri Jun 30, 2006 11:20 pm
by FFT
I'm pretty sure I've figured out the method that's going to win
Posted:
Sat Jul 01, 2006 1:10 am
by squint
1 Pixel. Chaos.
Posted:
Sat Jul 01, 2006 1:11 am
by Skrying
I've got an extremely interesting, but illegal, experiment that ends with $420.
Posted:
Sat Jul 01, 2006 1:13 am
by BFC
edit: Decided I shouldn't have posted that. oops. Squint I wish you didn't have so much chaos
. There just shouldn't be any movment since every connection is an anchor point. Probably a bug in the game.
-BFC
Posted:
Sat Jul 01, 2006 1:25 am
by Skrying
While unseen, I believe the nature of rubber means forces are pushed around everywhere, causing small changes to have wide reaching effects.
Posted:
Sat Jul 01, 2006 3:00 am
by dudiobugtron
*signs up to forum to enter contest*
Yay, this game rocks! I can't wait to see everyone's solutions! I figured out how to build later structures without affecting my earlier ones but it costs too much - I beat that $1440 score, but it's pretty obvious that it can be done alot cheaper if you have the patience to keep trying start-and-end combinations.
Thanks for putting this competition together guys it was lots of fun!
Posted:
Sat Jul 01, 2006 3:09 am
by kingofthespill
*sound of mechanical breathing*
"Join me and I will complete your training"