Page 2 of 2

PostPosted: Wed Jun 06, 2007 12:05 am
by snoop
m not tryin to be smart ss or nutin but hack u man lik take sunmthing very heavy and sar andcut in half riht how

PostPosted: Thu Jun 07, 2007 3:10 am
by kingofthespill
There are ways to get multiple armadillos in one level, different sizes also. Requires a hex-editor.

PostPosted: Thu Jun 07, 2007 4:43 pm
by NeXFerret
The Armadillo's mass appears to be constant from experience.

PostPosted: Thu Jun 07, 2007 5:00 pm
by NickyNick
snoop wrote:m not tryin to be smart ss or nutin but hack u man lik take sunmthing very heavy and sar andcut in half riht how

Lol, I even can't understand :lol: Too SMSly for me :)

PostPosted: Thu Jun 07, 2007 11:57 pm
by dudiobugtron
He was asking if he had interpretted the word 'hack' correctly.

kingofthespill suggested 'hacking' the armadillo to make it's size smaller - ie: edit the code so that the game thinks it is smaller etc...
However snoop took this to mean getting out a machete actually 'hacking' the armadillo down to size in some gruesome bloodfest - so you can see why he was a bit perterbed!

PostPosted: Fri Jun 08, 2007 12:05 pm
by NickyNick
Thanks :) Really hard to understand such short English when you are living in Ukraine :P
Actually, the best way to create levels with small, big or multiple dillos is AREdit. You can easily find it somewhere at the Forum.

PostPosted: Thu Jun 14, 2007 1:08 am
by dudiobugtron
NickyNick wrote:Actually, the best way to create levels with small, big or multiple dillos is AREdit. You can easily find it somewhere at the Forum.


I think the conclusion above, however, is that they weigh the same amount no matter how big they are.

PostPosted: Mon Jun 18, 2007 4:16 pm
by NickyNick
I was playing with those force wheels and tried to use them with the fountaine. Here is the result :arrow:

PostPosted: Mon Jun 18, 2007 4:57 pm
by Nishimaster
Thats pretty damn awesome nick :D