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Making Timers Invisible

PostPosted: Mon Dec 04, 2006 6:37 pm
by BTilson
Just a thought I had when watching some spectator levels that relied heavily on timers. I think it would make levels much "prettier" if when the simulation was actually running, the yellowish timer boxes would not be visible. This could be an option to turn off and on for those who would prefer to see them, but in a lot of cases I think it would be nice to be able to disable these.

What does everyone think?

PostPosted: Mon Dec 04, 2006 11:57 pm
by ?rjan Flatseth
I agree. But I early developed a kind of estethic alergy against timers and there are allways a way to do without them whith mechanical delayed triggers as a substitute which is so much prettier anyway. The timers could be replaced graphical by dynamite with clocks attached or something. :?:

PostPosted: Tue Dec 05, 2006 2:10 am
by dudiobugtron
I completely agree. Timers are ugly!!!!

PostPosted: Tue Dec 05, 2006 12:55 pm
by BTilson
I too generally try to avoid using timers when I can, although I don't know if what I do can be classified as 'triggers'. Generally I will use the momentum of the Armadillo to break part of the structure that is holding whatever device I want activated (negative tension rubber for a launcher, for instance)

PostPosted: Tue Dec 05, 2006 8:57 pm
by Nishimaster
Can't we just edit the pictures in the graphic folder to get rid of the yellow boxes?

PostPosted: Tue Dec 05, 2006 9:00 pm
by BTilson
Just a guess, but wouldn't that also eliminate them when you were editing the level? They are needed there, in my opinion, just not so much when the simulation is actually running.

PostPosted: Tue Dec 05, 2006 9:07 pm
by Nishimaster
Yeah, I suppose. But it still does have the little number thing, so I guess you don't really need the graphic aswell. Or you could edit the box so it was a bit less annoying.