Making Timers Invisible

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Making Timers Invisible

Postby BTilson » Mon Dec 04, 2006 6:37 pm

Just a thought I had when watching some spectator levels that relied heavily on timers. I think it would make levels much "prettier" if when the simulation was actually running, the yellowish timer boxes would not be visible. This could be an option to turn off and on for those who would prefer to see them, but in a lot of cases I think it would be nice to be able to disable these.

What does everyone think?
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Postby ?rjan Flatseth » Mon Dec 04, 2006 11:57 pm

I agree. But I early developed a kind of estethic alergy against timers and there are allways a way to do without them whith mechanical delayed triggers as a substitute which is so much prettier anyway. The timers could be replaced graphical by dynamite with clocks attached or something. :?:
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Postby dudiobugtron » Tue Dec 05, 2006 2:10 am

I completely agree. Timers are ugly!!!!
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Postby BTilson » Tue Dec 05, 2006 12:55 pm

I too generally try to avoid using timers when I can, although I don't know if what I do can be classified as 'triggers'. Generally I will use the momentum of the Armadillo to break part of the structure that is holding whatever device I want activated (negative tension rubber for a launcher, for instance)
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Postby Nishimaster » Tue Dec 05, 2006 8:57 pm

Can't we just edit the pictures in the graphic folder to get rid of the yellow boxes?
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Postby BTilson » Tue Dec 05, 2006 9:00 pm

Just a guess, but wouldn't that also eliminate them when you were editing the level? They are needed there, in my opinion, just not so much when the simulation is actually running.
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Postby Nishimaster » Tue Dec 05, 2006 9:07 pm

Yeah, I suppose. But it still does have the little number thing, so I guess you don't really need the graphic aswell. Or you could edit the box so it was a bit less annoying.
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