Hi, level solution/bug to alleyoop 1. cloth based

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Hi, level solution/bug to alleyoop 1. cloth based

Postby shancial » Sun Nov 05, 2006 9:45 am

hi, this is my first post to this forum.

i just wanted to share my solution to the alleyoop 1 map.

i dont know if this is known bug but ill hope it isn't. the bug is rather expensive but cool IMO :)

making: take cloth and wrap your cloth around armadillo as tight as possible.
then add tension 100% to all but one cloths. moving the cloths attachment points you can change directions. this bug will cause the armadillo to accelerate and go to decided direction.
as added effect when you leave one cloth un-tensioned put one cloth next to it to 99%, that way it will go faster. the fastest solution is of course to put all cloth to 100%, but i used a cheaper solution.
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Alley Oop 1 - Over then Under.alleyoop1 346.lvl
mu lvl solution/bug to alleyoop 1
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Postby Vendetta » Sun Nov 05, 2006 4:12 pm

nah its nothing new. pretty good that you can figure it out yourself though :D
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Postby dudiobugtron » Sun Nov 05, 2006 11:23 pm

You can make it even crazier in the level editor by making a cloth triangle then moving the armadillo over it.

This is a bug caused by the fact that the armadillo can't be compressed - it causes 'perpetual motion' far in excess of the normal 'force' solutions. Normally forece solutions can only create rotational motion, a force UFO wihtout the armadillo is impossible.
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Postby shancial » Mon Nov 06, 2006 2:09 pm

aahhh ok, good that you have found it already.
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