Feature requests

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Postby .ch » Thu Jul 27, 2006 6:17 am

We could make a water-powered mill wheel.

And I agree with Robmoster. I could definitley use a few new profiles :D.
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Postby Atticus » Thu Jul 27, 2006 10:19 pm

.ch wrote:I don't think anybody has mentioned this, but I think the game would be good with liquid.


It would be fun to have levels entirely underwater with the armadillo trying to float upward the entire time, as well as blocking a water flow or trying to lead the water to a certain spot.
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Postby .ch » Thu Jul 27, 2006 11:12 pm

Nice Ideas! If only we had water...
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Postby BioDroid » Fri Jul 28, 2006 2:37 pm

Im really looking forward to the next patch! 8)
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Postby ?rjan Flatseth » Fri Jul 28, 2006 7:56 pm

Water is tempting, but how will it be practically?

What if one could connect something to another thing other than just in the ends. This simple detail would give enormous changes and possibilities. Like the see-saw -like systems will be much easyer to benefit.
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Postby dudiobugtron » Sat Jul 29, 2006 12:39 am

Getting the armadillo to float is easy. Just turn your monitor upside down.
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Postby BioDroid » Sat Jul 29, 2006 12:53 am

Or put water in your monotor, I tried and it really works!! :P
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Postby Running-Armadillo » Sat Jul 29, 2006 1:15 am

BioDroid wrote:Or put water in your monotor, I tried and it really works!! :P


Hmmmm... let me try that... *Walks to kitchen and gets water*

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Postby Aaron » Sat Jul 29, 2006 6:23 am

I like some of the ideas mentioned here, in particular:

-Level management
Very much required I think. And when running downloaded solutions I really don't want it updating my score.

-Multiple goals / 'dillos
Could be some good 'dillo interactions.

-Slightly cheaper elastic
It's too expensive at the moment to be used at all.

-Varying gravity strengths
(perhaps there could be an un-obtrusive gravity meter on the left side of the screen and there could be negative gravity to simulate being under-water)

I don't like the idea of building 3 dimensionally (too complex) or adding indestructible materials (limits freedom on solutions of levels) though.

I think it would be nice if timers had a graphical representation (eg a small stick of dynamite that attaches itself to the object)
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Postby Skrying » Sat Jul 29, 2006 6:32 am

Timers do have a graphical representation, its the yellow diamond!
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Postby Aaron » Sat Jul 29, 2006 6:39 am

Haha, well yeah, but it doesn't relate to a real life object ;)
It just feels too artificial and kinda spoils the 'real object' physics feel of the game.
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Postby Running-Armadillo » Sat Jul 29, 2006 4:42 pm

Skrying wrote:Timers do have a graphical representation, its the yellow diamond!


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Postby Aaron » Sun Jul 30, 2006 1:23 am

I was thinking about this game some more last night...

I think it would be great to have some sort of crossbar piece. Currently people use the shortest length of cloth possible to make a bar that will stop materials passing through a certain point. I think it would be great if there were a specific piece to do this, perhaps it could also be a roller that provides very little resistance to materials passing over it. That would be great for making conveyer belts :)
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Postby Skrying » Sun Jul 30, 2006 3:19 am

I think there has to be some price changes personally.

Basically there are three materials in need of price fixing, rope, cloth, and elastic, that's right, any material that has an inifite length without a new starting point.

As it is right now the actual price per unit of metal and rubber is FREE. The only cost is the starting cost.

I think for cloth, rope, and elastic, the actual starting price should be FREE but each unit should continue with its price. So instead of one unit of cloth costing $4.

Right now its like this: Cloth (all the infinite lentgh pieces follow the same theory) costs $4 just to click, and then the first unit cost $8 and then each piece aftwards is $4. So what you end of getting is a extremely expensive piece. Same with rope, and same with elastic.

I know the reason for that is to make it so that equal units cloth and say metal are the same price. And the advantages of the infinite pieces is that they can be stopped earlier at cheaper cost and of course a different type.

I think there should be no starting fee for the infinite pieces, or maybe just simply no doubling of the first unit. That would work well.
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Easier way to delete levels

Postby nmiller_co » Sun Aug 13, 2006 11:26 pm

I didn't have time to read everything, just skimmed, but everyone has tons of great ideas. I just have a very tiny, nitpicky request.

One little thing I'd like is an easier way to delete levels. It's a tiny thing, but I like to download tons of solutions after I finish a level and delete all but my favorites. It'd be nice to have the 'delete' key work when I'm highlighting a level, or be able to right click and delete. Then if the confirmation dialog accepted keystrokes 'y' and 'n' that'd be nice.

Oh, also, it'd be nice to have some keyboard control in levels - arrow keys to scroll, +/- to zoom. I guess I don't like to always use the mouse for everything.

Shouldn't this thread be stickied?
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