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kingofthespill wrote:1 Make longer pieces of cloth (>$20) $1-$2 less per segment - bulk discounts!
2 Rockets for $400 or less, or perhaps $400-$600 depending on length
3 Timer for $60 or less as nobody uses these in optimal solutions
4 Rubber for $60 or less as this is mainly used as a cannon
5 Elastic for $10 - $12
6 Tension for $60-$80
I agree with some of this, but I think $400 (or even $600!) rockets are a very bad idea. That way, every level with a somewhat large distance between 'dillo and goal would develop into a "who can balance the rocket cheapest" contest. Then again, with the current costs it's "who can build the best cannon/catch" which is a bit better, but not by much
A lot of levels seem to end up falling directly into the middle of one of these three bands, thus it is obious which method should be used for that level.
Interesting levels have a travel distance that is on the borderline between two different methods, thus making it a trade off which one to use.
QuackAttack wrote:i think you need a more accurate way of putting timers. i hate how it jumps from (example) 5.24seconds to 5.45seconds... i want a way to be able to go between these 2.
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