There were only two verifiers - me and "Blazier".
It's not an AR Forum member name....
But, Flip thought I was "long gone" and was expecting only Blazier to respond.
So with luck, my response will be enough even if it's the only one.
I have watched the 50 levels, and have to say,
great effort! I hadn't realised you had specifically rerun all of the levels, intending to be as rapid as possible. Yes, I know that's the point of a "speed run", but AR budgets are not conducive to getting there quickly. Well, I used to think that!
It was weird watching solutions that did not care how much they cost, but got the dillo home quickly. A very different sort of challenge.
Plenty of rubber launchers and rockets to get the dillo moving. As if the dillo won't fall fast enough in the long drop levels, he always gets a launcher to help get him started! Mad!
I particularly liked levels:
18 - just 5.34s, including the 5s for portaling, and an awesome dead stop in the portal.
28 - an elegant little mechanism for hustling the dillo along the bridge and activating the catcher.
40 - dillo rides bareback on a rocket down a ski slope and across a void all the way into the portal. Living dangerously - love it.
49 - the plate balancing act in the portal is amazing. The rest of the solution is pretty awesome too.
The run files will only be available until Oct 24. The link I got for accessing the mpgs was:
http://v.speeddemosarchive.com/ArmadilloRun