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Dynomite In Armadillo Run?

PostPosted: Sat Jul 22, 2006 3:36 am
by Running-Armadillo
I was up late last night with insomnia :roll: [not really] but just thinking about Amadillo Run, and thought: "Hmmm maybe they should have dynomite in armadillo run so it can move around, unlike the timer, and can also be tangible by other objects.". Just wondering what any of you thought about this, I think it would be cool to do that, because ALOT of people in this game like to tamper with destruction, and I thought dynomite was the perfect substance for that.

[RA]

PostPosted: Sat Jul 22, 2006 10:57 am
by dudiobugtron
I reckon dynamite would be cool instead of timers.

PostPosted: Sun Jul 23, 2006 2:12 pm
by BioDroid
Already suggested by me! 8)

It would be cool with this feature in a update. Its no problem with old levels since the unit must be enabled by the level designer anyway.

http://armadillo.metaclassofnil.com/for ... ?p=973#973

PostPosted: Mon Jul 24, 2006 9:21 am
by armadillokiller
they should make dynamite and still keep the timers dynamite should deleat like verything touching or anything near it