Dynomite In Armadillo Run?

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Do You Think Dynomite Should Be in Armadillo Run?

Yes
14
88%
No
2
13%
I Think Its Perfect The Way It Is
0
No votes
 
Total votes : 16

Dynomite In Armadillo Run?

Postby Running-Armadillo » Sat Jul 22, 2006 3:36 am

I was up late last night with insomnia :roll: [not really] but just thinking about Amadillo Run, and thought: "Hmmm maybe they should have dynomite in armadillo run so it can move around, unlike the timer, and can also be tangible by other objects.". Just wondering what any of you thought about this, I think it would be cool to do that, because ALOT of people in this game like to tamper with destruction, and I thought dynomite was the perfect substance for that.

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Postby dudiobugtron » Sat Jul 22, 2006 10:57 am

I reckon dynamite would be cool instead of timers.
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Postby BioDroid » Sun Jul 23, 2006 2:12 pm

Already suggested by me! 8)

It would be cool with this feature in a update. Its no problem with old levels since the unit must be enabled by the level designer anyway.

http://armadillo.metaclassofnil.com/for ... ?p=973#973
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Postby armadillokiller » Mon Jul 24, 2006 9:21 am

they should make dynamite and still keep the timers dynamite should deleat like verything touching or anything near it
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