Wierd, static rubber??

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Wierd, static rubber??

Postby jimbojetuk » Tue Jul 31, 2007 6:32 pm

Hi, i was just messing around and found out thatthe rubber ca 'stick' the dillo to it. anyone seen this before/know why it happens???
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Postby McGinge » Tue Jul 31, 2007 6:48 pm

A demonstration would be nice; ie. some kind of level that we can download that shows the anamoly...
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby manored » Tue Jul 31, 2007 7:02 pm

It must be a bug. Armadillo probaly gets stuck between 2 parts of the rubber or something similar. Im not sure tough as im not the one who made the game :)
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Postby scimaster » Tue Jul 31, 2007 8:05 pm

I agree with Mr ginge, could you please give an example level?
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


http://www.freewebs.com/scimaster
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Postby gamma57 » Tue Jul 31, 2007 8:34 pm

Here is some static Metal. Dont know how it happens exactly. No tricks or exploiting dark forces. Just a plate of metal and some metal bars.

It was done accidentally on the SP-Over then Under Twice level.
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Static Force.lvl
(2.94 KiB) Downloaded 203 times
build yourself a ramblin wreck
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Postby jimbojetuk » Tue Jul 31, 2007 8:36 pm

here it is..watch in slow..first it gets stuck in the rubber but then its hanging on it.
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static.lvl
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Postby McGinge » Tue Jul 31, 2007 9:51 pm

wow, both of those are odd!! i have no idea at all!! :shock:
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby jimbojetuk » Tue Jul 31, 2007 10:00 pm

McGinge wrote:wow, both of those are odd!! i have no idea at all!! :shock:
is it cause of the tensioned rubbers maybe? il investigate further.
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Postby McGinge » Tue Jul 31, 2007 10:09 pm

lol!!! :lol:
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby scimaster » Wed Aug 01, 2007 1:48 am

Here's what's going on!
Attachments
static explain.lvl
(3.77 KiB) Downloaded 165 times
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


http://www.freewebs.com/scimaster
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Postby McGinge » Wed Aug 01, 2007 11:45 am

Heres pretty much the opposite!! :lol:
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bouncy.lvl
OPPOSITE
(6.13 KiB) Downloaded 160 times
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby FF » Wed Aug 01, 2007 11:50 am

gamma57 wrote:Here is some static Metal. Dont know how it happens exactly. No tricks or exploiting dark forces. Just a plate of metal and some metal bars.

It was done accidentally on the SP-Over then Under Twice level.

This is a well-known bug. U have two anchor points at one place.

And, Scimaster, please explain your explanation. I didn't get it :/
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Postby scimaster » Wed Aug 01, 2007 3:26 pm

Whaty I'm trying to say is that the crossed rubber is what's making the armadillo stick to the rubber.
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


http://www.freewebs.com/scimaster
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Postby McGinge » Wed Aug 01, 2007 3:54 pm

No generally crossed rubber causes those huge rubber launcher things...
In an ideal world, where anything and everything is in perfect form, is there a perfect form of imperfection?

Work THAT one out! :)
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Postby scimaster » Wed Aug 01, 2007 4:07 pm

yeah, but in this case one end of the small rubbers is directly on the link of the two other rubbers
Code: Select all
ww@localhost:echo $name

"\  /\  /  /\   |--  |--  |=   |\  |"
" \/  \/  /- \  |    |    |--  |  \|"

Done

ww@localhost:


http://www.freewebs.com/scimaster
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