Armadillo Run for Pocket PC(WIP)
Posted: Mon Mar 05, 2007 11:37 am
Hello there people of the forums,
I always wanted a copy of AR on the go, so I decided to start creating AR for the PPC. It is missing 3d(not that it's actually used) and the famous AR physics engine. Attached here is a picture.
Should I continue? (There's already the angle, rotation speed, and location of the ball in there, it only needs the physics engine and it'll look exactly like the original AR, but in 2d and smaller )
I always wanted a copy of AR on the go, so I decided to start creating AR for the PPC. It is missing 3d(not that it's actually used) and the famous AR physics engine. Attached here is a picture.
Should I continue? (There's already the angle, rotation speed, and location of the ball in there, it only needs the physics engine and it'll look exactly like the original AR, but in 2d and smaller )