Everything's just great, but I have found out a terrible thing: My own Pocket PC only supports 3D matrices/vectors and matrix functions. My graphics driver doesn't support meshes and textures! The sprite drawing even flickers a bit, because it's slow.
Building AR for the NDS is more possible and even easier, but I haven't messed with a DS and coding to it.
I'll back off from 3D and return to 2D development. I've implemented the entire game mode GUI(tension, timers, start/stop) and I almost finished velocity. Angular velocity and gravity are things that are implemented by the physics engine but I'm really in the middle between the physics and framework so I'll implement these too.
After that I'll move to menus(with opacity), changing the perspective, anchors, connections and file reading(LVLs will be seen and could be modified but not played).
After that, if Peter Stock won't answer, I'll send a formal mail from my university email address, so he won't be intimidated with my nick's gmail address again.
The development will go on halt for now, until the end of the weekend, as I don't have time.