Did you know

Everything about the level editing process.

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Did you know? I didn't.

I can create a whole level and add anchor points to it afterwards.
2
9%
I am offended by that people dont know! I intuitively just know this.
1
5%
Yes I know.
3
14%
No I did not know. Interesting...
4
18%
No, I did not know - but Im not interested anyway.
1
5%
I dont fully understand the question
5
23%
Quack - quack!
6
27%
 
Total votes : 22

Did you know

Postby ?rjan Flatseth » Sun Oct 08, 2006 6:21 am

Just something that It wish I know before just now. (which I perhaps would if I read all the armodillrun.com-stuff, which I didn't - what the hell - you don't read that stuff untless the pain and cofusion gets too unbearable on a spesific subject?) 8) :oops:
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Postby dudiobugtron » Mon Oct 09, 2006 2:50 am

I voted 'I don't fully understand the question', but that is a bit misleading. Actually, I don't understand the question at all! :lol:
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Postby Weasel497 » Mon Oct 09, 2006 3:28 am

I voted "Quack - quack" Because this post makes no sense. Maybe you shouldn't post when you're high on crack...
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Postby Andrew » Mon Oct 09, 2006 3:49 am

Um... why wouldn't you be able to do that?
Where exactly does it say the anchor points have to go first?
One thing I'd like to see added is the ability to switch a normal point to an anchor point, I'm going to add this ability to my level editor but it'll be nice to see it officially supported too.
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Postby JP » Mon Oct 09, 2006 6:55 am

Andrew wrote:One thing I'd like to see added is the ability to switch a normal point to an anchor point


You can. Just create an anchor point anywhere and drag it onto the normal node. The trick is switching it back to a normal node...
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Postby Andrew » Mon Oct 09, 2006 10:47 am

Oh

Now I feel like a fool... I didn't know that! I misunderstood the question.
Damn, I wish I knew that earlier.
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Postby ?rjan Flatseth » Mon Oct 09, 2006 3:40 pm

hehe - you see? :wink:
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Postby dudiobugtron » Mon Oct 09, 2006 11:01 pm

aha now I understand.

Yeah when I found that out I was a very happy chappy.
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Postby Vendetta » Wed Oct 11, 2006 3:19 am

yeah when i found that it was a real help, but id also like to see a feature, where i can use the highlight tool, and then click on any point in the highlighted area, while the anchor tool is selected, and it will create anchor tools on all of the highlited objects :) would be a BIG help :)
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Postby ?rjan Flatseth » Wed Oct 11, 2006 12:11 pm

I agree. I used lot of time on my last making of contest B, it was big and I had to put anchors on everything of some diverse reasons.
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Postby Andrew » Wed Oct 11, 2006 2:41 pm

You'll be wanting to check out the latest version of my level editor. It does this (anchor->normal, and vice versa, by selecting a group)
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Postby ?rjan Flatseth » Wed Oct 11, 2006 2:48 pm

Thats absolutely great! Makes it lot faster to create levels. It will also make it lot easyer to f.ex. use the perfect horisontal/ vertical - stuff in anchored part of the construction.
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Postby Andrew » Wed Oct 11, 2006 2:58 pm

I'm not sure what you mean exactly, but if you mean selecting part of the level for straightening, well that doesn't work just yet, the whole level is still straightened.
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Postby Toa the Boa » Wed Oct 11, 2006 7:54 pm

Yes I knew that, but I don't make any levels anyway. Just when I'm forced to after winning contests, but I'm not competing in contests now anyway. :p
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